Update 1.57 Patch Notes

Hello survivors! Here are the list of changes for update 1.57:


GAMEPLAY

  • Fixed a bug that could prevent players in a bleeding state from holding X/Square to bleed out if the player previously used the Kill & Respawn function on the pause menu.
  • Fixed a bug that would destroy ladders if a player picks up an item next to it.
  • Added the ability to pour water out of a Water Jug regardless of the volume in the container.
  • Fixed a bug that blocked the sale of Targeting Computers at Vending Machines.
  • Fixed a bug that blocked Auto Turrets doing damage to players.
  • Fixed Medkit functionality so it provides the correct amount of instant healing and regeneration.
  • Removed an exploit that let players clip through terrain and rock formations.
  • Fixed a bug that caused downed player models to float after a Supply Signal crate is fully looted underneath them.
  • Fixed a bug that made the Holosight unusable when aiming at a Scientist holding a Flashlight.
  • Fixed a bug that despawned rocket launchers if fired by crouching players.
  • Fixed a bug that could result in base upkeep using more resources than required.

MONUMENTS

  • Fixed disappearing decals on the walls in the main Launch Site building.
  • Fixed a bug with the Elevator at the Launch Site that caused a visual desync for players.
  • Added collision for the tall window on  the side of the main Launch Site building to stop players from walking through and falling to their deaths.

WORLD

  • Fixed flickering LOD issues with High External Stone Gate that were visible when players walk away from it.
  • Fixed untextured LODs for Metal Plate foundation building blocks.

UI

  • Removed redundant durability stats for the Workbench and BBQ in the Outpost which were visible when a player approached with a Hammer equipped.
  • Fixed map functionality issues when multiple Sleeping Bags are placed in groups.

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Update 1.56 Patch Notes