Update 1.56 Patch Notes

Hello Survivors! Update 1.56 is now available. Please have a look at the list of changes coming with this patch:


GAMEPLAY

  • Partial fix for invalid projectiles.
  • Improved Junkile Scientist AI behaviour so their aggro rate and range is more comparable to Steam release.
  • Fixed an issue causing Junkpile scientists to spawn in Safe Zones.
  • Fixed despawn rates for Junkpiles so players can loot them after Scientists die.
  • Fixed an issue stopping the Scientists aim animation to play when shooting.
  • Fixed an issue stopping the Scientists crouch animation from being played.
  • Fixed a bug with Scientists so they now turn on their flashlights after switching to their weapon at night.
  • Reduced intensity of red light seen on Scientist weapons.
  • Fixed Supply Signals disappearing when using the alternate throw action.
  • Fixed a bug causing Pumpkins to duplicate when splitting stacks in the Inventory.
  • Fixed a bug with Triangle Floor collision that interfered with base building.
  • Fixed an issue which prevented players from swapping a weapon's attachments while your inventory/hotbar is full.
  • Fixed a bug that allowed players to loot dead bodies through walls.
  • Fixed an issue that prevented stackable items from containers not merging with inventory items when there are no free slots in the inventory.
  • Fixed a bug that prevented resource nodes from sparkling at night when a light is shone on them.
  • Fixed an exploit that allowed players to use the sleeping bag assignment to find a players base, this now includes all online players.

MONUMENTS

  • Added collision to the Engine Block at the Trainyard.
  • Fixed a bug that caused Oil Rig and Cargo Ship scientists to float above the ocean.
  • Added missing collision to Spotlight in Sewer monument puzzle.
  • Fixed Heavy Scientists idling at the top of the Helipad at the Oil Rig monument.
  • Fixed Scientist patrol path on the Oil Rig so they don’t get stuck at the smokestack.
  • Fixed a bug with a container in the Quarries that would accept items but show them as invisible or as a Burlap Shirt.
  • Fixed a walkway in the Dome where players were getting stuck.

AUDIO

  • Fixed various cases of the Loud audio pop when using the rowboat/rhib causing all sounds to disappear.
  • Fixed in-game music issues with the volume option not working correctly.
  • Added a missing reload sound when firing the Pump Shotgun.

UI

  • Fixed a bug that prevented ‘Give’ button from working correctly when trading with a Metal Shopfront if one side was full.
  • Fixed issues with Ping settings on the HUD options menu. Added in localisations for text description and setting the Defaults will now update the Ping settings.
  • Fixed issues with the ‘Take All’ button so it works even if the hotbar is full and takes all items rather than just a portion or nothing at all.
  • Fixed display name of Scientist names on the Death Screen UI.
  • Fixed an exploit for Code Locks which allowed people to guess codes.
  • Fixed a bug which allowed the pickup prompt to show when a container has items.
  • Fixed alignment issues in the Locker UI buttons to prevent overlap in some languages.
  • Fixed broken Gestures and Crafting radial menus.
  • Fixed issues with the ‘Take All’ button so it works even if the hotbar is full and takes all items rather than just a portion or nothing at all.
  • Changed display for upkeep time of High Quality Metal so it’s consistent between the Tool Cupboard and HUD.
  • Fixed a bug causing the Vending Machine icon to persist on the map when broadcasting is turned off.

OTHER CHANGES

  • Fixed a crash that could occur when selecting an empty category in a Vending Machine.
  • Fixed a bug in the Skin Store and Locker RC purchase screen that meant the balance would only update after restarting the game.

Hope you all have a great wipe. Happy rock day!

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Update 1.57 Patch Notes

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DEV BLOG #12