Update 1.51 Patch Notes

Hello Survivors! Here are the patch notes for update 1.51:


ITEMS

  • Candle Hat no longer illuminates immediately after equipping it, requiring an extra button press to extinguish.
  • Picking up a Ladder no longer results in destruction of adjacent ladders.
  • Fixed a bug preventing Hemp seed from being planted in planter box.
  • Fixed missing collision on kayaks and explosives.
  • Fixed a bug that prevented players from deploying furniture like chairs close to built wall. 
  • Fixed the gap between Roof Triangle building block where it meets another building block.
  • Tool Cupboards can no longer be placed on the Watch Tower. They are only deployable on player-built foundations.
  • Modified material setting to avoid black texture in preview for Fruit - Architecture Water Purifier & Furnace preview model have texture issues.
  • Modified Pixel Architecture Furnace skin. Changed the LODs to fix graphical issues when turned on and the furnace no longer looks shiny on the inside from a distance.

WEAPONS

  • Removed unnecessary collider from the Salvaged Axe that caused it to get stuck in the air after being thrown.
  • Modified 3rd person Hatchet model to fix skin preview on Cargo - Tools Hatchet skin.
  • Fixed a bug with melee weapon skins that would display the impact decal on top of the skin when thrown at a wall or the floor.
  • Fixed graphical issues on Deep Freeze Revolver skin.

PLAYER

  • The Player can no longer drink water from the Inventory UI.
  • Head look position no longer resets to default when viewed from far away. 
  • Fixed a bug that caused corrupted textures on Items held and worn by the player.

WORLD

  • Modified movement on some foliage, including creeping vines animation.
  • Fixed ore node particle visuals.
  • Fixed Z-fighting on Low Wall structures.
  • Added collision to sunken barge moorings.
  • Modified LOD distance of water tanks.
  • Modified Pump Jack so the belt drive is no longer misaligned.

UI

  • Disabled UP/DOWN sfx if splitting UI is open.
  • Changed the input type to player input state instead of gamepad. Also cached the swap viewmodel to fix a bug where the player is unable to shoot an arrow of a different type than the one equipped.
  • Fixed a bug with overlapping Storage Container UI and crafting UI if buttons are pressed at the same time.
  • Fixed empty stats panel for Items in Melee and Tools categories in crafting menu.
  • Map adjustment to stop single grid lines from disappearing when the map is zoomed in to the max.
  • Added token to toggle on/off control hint so Barbeque note inside its UI changes correctly after turning on the BBQ.
  • Fixed overlapping animations when pressing Create a Team and Leave the Team button repeatedly.
  • Fixed title screen logo overlapping 'Loading' text and Rust loading icon on the loading screen in different languages.
  • Fixed a bug with Locker UI navigation using the Right Analog Stick where visual indicators didn’t align with controller input.

MONUMENTS

  • Fixed Wall Lamp Red on Cargo Ship so it emits a red glow rather than white.
  • Fixed a bug that caused Scientists dying in slow motion on the Cargo Ship.
  • Fixed a bug that caused the dying animation to play in slow motion on the Cargo Ship.
  • Fishing Village lantern light no longer passes through the wall of the shop.
  • Removed collider from green fishing net to stop rubberbanding at the Fishing Village monument.
  • Modified shaders and material settings to fix a bug that caused some buildings in Large Fishing Village to have white textures.
  • Fixed Metal component LOD issues at the Fishing Village monument.
  • Adjusted Scientist pathing on the Large Oil Rig to prevent them from entering locked doors.
  • Fixed missing texture/LOD transition on yellow stairs at Oil Rig monument.
  • Fixed Metal Shopfront textures for player placed structures and also at monuments like Bandit Camp.
  • Fixed train crane LODs at the Harbor and Train Yard monuments.
  • Aligned engine with drive belt to stop Belt from clipping through engine on Quarry monuments.
  • Fixed animation issues for the gear and belt of the engine at all Quarry monuments.
  • Added light source to napalm so fires from helicopters and Bradley APC now correctly emits light at night.
  • Removed collision block and corrected LODs to fix Invisible platform in Elevator shaft at Launch Site.
  • Modified small Harbor scene to avoid Z-fighting on the stone wall.
  • Melee weapons thrown at Oxum’s gas station windows no longer disappear.
  • Fixed suddenly vanishing shadows for ventilation units located on the roof of the Oxum's Gas Station monument.
  • Removed deploy volumes/unneeded code for monuments. Adjusted planting bounds for corn to match pumpkin to fix a bug that stopped the Player cannot plant saplings near monuments.
  • Fixed Z-fighting on the L5 container at the Large Oil Rig, brick walls at the Train Yard monument, and the tall pipes on the Cargo Ship.

OTHER CHANGES

  • Crash fix when entering Skin Store.
  • Fixed a bug where Credits remain paused after exiting and reentering the menu.
  • Fixed a bug that caused the sound effect of hitting a target not to play when the "Blood" option is disabled in Graphical effects options.
  • Fixed audio settings not getting updated unless options UI is opened.
  • Removed animation delay from attack cooldown calculation, recalculated bound for Reactive Target to allow Items thrown or shot at Reactive Target to be retrieved.
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DEV BLOG #10

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Update 1.50 Patch Notes (OCEANBOUND)