Update 1.15

Hello Survivors,

This update introduces the Underground Transit System! Be sure to read the Patch Notes thoroughly to know all about the new features, changes and fixes introduced with this update.

 

NEW FEATURES

  • Added the Underground Transit System

    • Subway entrances are scattered across the world, leading to a vast rail network with drivable workcarts.

  • Added Workcarts

    • Running on Low Grade Fuel, these workcarts can be used to rapidly traverse the map

    • Speed and direction can be controlled with the Left Stick, tap forwards to increase speed, and backwards to slow down or reverse.

  • Added Underground Train Signals.

    • Signal lights in underground train tunnels can be used to see what's up ahead.

    • A green light means the  area ahead is clear

    • A yellow light means there’s a block further down the line - be careful!

    • A red light means there is an immediate blockage in front of you - prepare yourself!

  • Added Tunnel Dweller NPCs

    • These residents of the underground are guarding plenty of loot, you’ll have to fight through them if you want to traverse the Underground!


IMPROVEMENTS & ADJUSTMENTS

  • Added a new layer to the Map UI for Underground Train systems

  • Added more loading screens and menu background videos

  • Players can now press [Y/TRIANGLE] when previewing a Furnace skin in the Skin Store to turn it on/off

  • Modular Vehicles no longer collide with harvestable terrain items like nodettes, hemp, etc.

  • Some areas in the Large Caves no longer kill the player immediately

  • Vending Machines now drop half of their contents when destroyed

  • Grass and foliage are now displaced when deployables and foundations are placed on the terrain

  • Underwear choice now persists across server updates and restarts

  • Planter box water refill rates have been adjusted

  • Ore Node visuals are now more saturated, and less pale

  • Monument terrain biome blending has been improved

  • Ice Lake terrain spawning rules have been adjusted

  • Junkpile terrain blending has been improved

  • Notes reporting UI has been improved


MAJOR CHANGES

  • The title will no longer crash when entering the Skin Store before it has gathered the store data

  • The Ice King  and Coconut Underwear DLC pricing has been fixed, and the packs are now purchasable

  • Players no longer de-sync from their vehicles

  • Holo Sight’s reticle no longer fades from view when looking at bright lights/objects

  • Players can now fish correctly in rivers, lakes and oasis areas

  • Player-base lighting no longer penetrates through base components like walls/ceilings/floors, etc.

  • Keycard reader at the Oil Rigs are no longer missing

  • Bradley APC no longer gets stuck on obstacles at the Launch Site

  • Fixed some memory leaks

  • Fixed multiple title crashes


MINOR CHANGES

  • Improved Skin Store performance

  • Disconnecting from the internet while leaving a server no longer softlocks the player

  • Blocked players’ IDs no longer show in notes

  • Players can no longer open the Inbox when it is empty

  • Items thrown at a moving Cargo Ship wall no longer clip through it

  • Radtown now has the correct type of Radioactive Water

  • Players can no longer infinitely reload ammo for weapons in a Weapon Rack

  • Skin Store navigation has been improved in multiple areas

  • Some doors in the Outpost and Launch Site no longer disappear when looking at them

  • Players can no longer place deployables from an empty hotbar slot

  • VFX for the Medium Rechargeable Battery have been improved

  • Adjusted SFX when pushing Minicopters

  • Map icon clusters are now properly accessible if one or more Vending Machines is empty

  • Multiple minor visual fixes

  • Multiple skin fixes

  • Multiple localisation updates


COMMUNITY SERVER CHANGES

  • Added Entrance Bunker A|B|C|D to the list of spawnable monuments on the Nitrado and GPORTAL web UI.

  • kickall now kicks queued and joining players

  • Spectating a player while they are using the Wallpaper Tool now shows the viewmodel

  • Added the following entities to the spawnable list:

    • crate_mine

    • marketplace

    • marketterminal

    • polarbear

    • roof

    • roof.triangle

    • shreddable_pickuptruck

    • snowmobile

    • submarinesolo.entity

    • submarineduo.entity

    • wall

    • workcart.entity

  • Added the following commands to the command list:

    • traincar.decayminutes “number”

      • Defines how long train cars last before being destroyed when idle

    • traincar.killofftracktrains “0/1”

      • Defines whether to destroy train cars that are not attached to rails

    • traincar.population “number”

      • Controls the number of trains on the map

    • vehicle.killtrains

      • Instantly kills all train cars in the world

    • vehicle.trainskeeprunning “0/1”

      • Defines whether trains stop automatically when there's no-one on them


KNOWN ISSUES

We are aware of the following issues, and are working to resolve them in coming updates.

  • Players are currently unable to disable snapping for High External Walls

  • Players can occasionally get stuck in the terrain if they wake up on a Sleeping Bag at a steep angle

  • Mounting a vehicle from underwater can occasionally interfere with the use of weapons 

  • Corpses can sometimes fall through the bottom of the Underwater Labs floors

  • The treasure chests from the Vagabond mission can sometimes spawn inside other chests

  • Coconut Underwear can sometimes fall off and revert to default

  • Players can occasionally fall through the Bucket Lift in the Caves

  • Medium distance underwater gunfire can sometimes miss and cause projectile_detailed logs

  • Small Sharks and Salmon are currently unavailable to catch when ocean fishing

  • Horses can sometimes make noise after death

  • Storage Barrel snapping currently does not function as intended when used with the Brutalist building skin

Previous
Previous

Evolving our Public Test Branch

Next
Next

Dev Blog #54