Update 1.15
Hello Survivors,
This update introduces the Underground Transit System! Be sure to read the Patch Notes thoroughly to know all about the new features, changes and fixes introduced with this update.
NEW FEATURES
Added the Underground Transit System
Subway entrances are scattered across the world, leading to a vast rail network with drivable workcarts.
Added Workcarts
Running on Low Grade Fuel, these workcarts can be used to rapidly traverse the map
Speed and direction can be controlled with the Left Stick, tap forwards to increase speed, and backwards to slow down or reverse.
Added Underground Train Signals.
Signal lights in underground train tunnels can be used to see what's up ahead.
A green light means the area ahead is clear
A yellow light means there’s a block further down the line - be careful!
A red light means there is an immediate blockage in front of you - prepare yourself!
Added Tunnel Dweller NPCs
These residents of the underground are guarding plenty of loot, you’ll have to fight through them if you want to traverse the Underground!
IMPROVEMENTS & ADJUSTMENTS
Added a new layer to the Map UI for Underground Train systems
Added more loading screens and menu background videos
Players can now press [Y/TRIANGLE] when previewing a Furnace skin in the Skin Store to turn it on/off
Modular Vehicles no longer collide with harvestable terrain items like nodettes, hemp, etc.
Some areas in the Large Caves no longer kill the player immediately
Vending Machines now drop half of their contents when destroyed
Grass and foliage are now displaced when deployables and foundations are placed on the terrain
Underwear choice now persists across server updates and restarts
Planter box water refill rates have been adjusted
Ore Node visuals are now more saturated, and less pale
Monument terrain biome blending has been improved
Ice Lake terrain spawning rules have been adjusted
Junkpile terrain blending has been improved
Notes reporting UI has been improved
MAJOR CHANGES
The title will no longer crash when entering the Skin Store before it has gathered the store data
The Ice King and Coconut Underwear DLC pricing has been fixed, and the packs are now purchasable
Players no longer de-sync from their vehicles
Holo Sight’s reticle no longer fades from view when looking at bright lights/objects
Players can now fish correctly in rivers, lakes and oasis areas
Player-base lighting no longer penetrates through base components like walls/ceilings/floors, etc.
Keycard reader at the Oil Rigs are no longer missing
Bradley APC no longer gets stuck on obstacles at the Launch Site
Fixed some memory leaks
Fixed multiple title crashes
MINOR CHANGES
Improved Skin Store performance
Disconnecting from the internet while leaving a server no longer softlocks the player
Blocked players’ IDs no longer show in notes
Players can no longer open the Inbox when it is empty
Items thrown at a moving Cargo Ship wall no longer clip through it
Radtown now has the correct type of Radioactive Water
Players can no longer infinitely reload ammo for weapons in a Weapon Rack
Skin Store navigation has been improved in multiple areas
Some doors in the Outpost and Launch Site no longer disappear when looking at them
Players can no longer place deployables from an empty hotbar slot
VFX for the Medium Rechargeable Battery have been improved
Adjusted SFX when pushing Minicopters
Map icon clusters are now properly accessible if one or more Vending Machines is empty
Multiple minor visual fixes
Multiple skin fixes
Multiple localisation updates
COMMUNITY SERVER CHANGES
Added Entrance Bunker A|B|C|D to the list of spawnable monuments on the Nitrado and GPORTAL web UI.
kickall now kicks queued and joining players
Spectating a player while they are using the Wallpaper Tool now shows the viewmodel
Added the following entities to the spawnable list:
crate_mine
marketplace
marketterminal
polarbear
roof
roof.triangle
shreddable_pickuptruck
snowmobile
submarinesolo.entity
submarineduo.entity
wall
workcart.entity
Added the following commands to the command list:
traincar.decayminutes “number”
Defines how long train cars last before being destroyed when idle
traincar.killofftracktrains “0/1”
Defines whether to destroy train cars that are not attached to rails
traincar.population “number”
Controls the number of trains on the map
vehicle.killtrains
Instantly kills all train cars in the world
vehicle.trainskeeprunning “0/1”
Defines whether trains stop automatically when there's no-one on them
KNOWN ISSUES
We are aware of the following issues, and are working to resolve them in coming updates.
Players are currently unable to disable snapping for High External Walls
Players can occasionally get stuck in the terrain if they wake up on a Sleeping Bag at a steep angle
Mounting a vehicle from underwater can occasionally interfere with the use of weapons
Corpses can sometimes fall through the bottom of the Underwater Labs floors
The treasure chests from the Vagabond mission can sometimes spawn inside other chests
Coconut Underwear can sometimes fall off and revert to default
Players can occasionally fall through the Bucket Lift in the Caves
Medium distance underwater gunfire can sometimes miss and cause projectile_detailed logs
Small Sharks and Salmon are currently unavailable to catch when ocean fishing
Horses can sometimes make noise after death
Storage Barrel snapping currently does not function as intended when used with the Brutalist building skin