Patch Notes - World 2.0 (Part 1)
Hello Survivors, this patch includes the new World 2.0 features, improvements, and bug fixes.
ADDED
Cliffs: Cliffs are now reworked in the game. There are two types of cliffs - tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.
Canyons: Added canyons with narrow pathways and steep drops. Canyons can be rich in resources.
Lakes: A great spot for fishing, resource gathering, farming and base building.
Oases: Can be found in the desert. Perfect for setting up bases, gathering, farming and finding water.
Rivers: Rivers are now longer, flow more naturally and widen the longer they get.
New Rock Formations: Added new rock formations such as the god rock, anvil rock and arch rock.
Ring Road: A two-lane road that connects individual monuments with a large ring road around the entire island. From there, small roads will then branch off to connect nearby monuments to the main ring road.
Woodpile: Added woodpiles that will spawn in snow and temperate biomes. They are harvestable with a rock, hatchet or chainsaw.
IMPROVED
Made multiple improvements to performance.
Adjusted Holo Sight's circle reticle.
Node spawning has been improved. Nodes should now be more plentiful across the map and be more balanced across biomes.
Improved indoor lighting in Oxum’s Gas Station’s garage.
Reduced stuttering and rubberbanding that happens on servers that are active for a long period of time.
Reduced overall general stuttering when on Balanced and Quality mode.
Aiming and highlighting at plants now disables the crosshair.
Water no longer requires a pump to travel to higher altitudes.
Dropbox input has been increased from 1 to 4 slots.
FIXED
Fixed multiple live crashes and hangs faced by players.
Placing a Storage Adapter next to a player building preview no longer crashes the title.
Corpses no longer float after dying inside Underwater Labs.
Voice Chat functionality has been improved for XBOX consoles.
MLRS sites in Abandoned Military Bases are now properly mountable by players.
Water Jugs now fill planters with water at the correct rate.
Water Jug audio now plays correctly when being filled with water.
Player metabolism now decays at the correct rate.
Players are no longer able to see through certain building blocks from a long distance.
NPCs should no longer turn invisible for some players.
Wooden Barricades are now properly capped at 3, even when crafting multiple stacks.
Farming Ore Nodes no longer plays a loud noise on completion.
Garage Doors no longer repeat their closing sound when interacted with.
Pushing a Tugboat no longer causes the player to be kicked.
Fairy String Lights and Bulb String Lights now deploy correctly
Players are now correctly prevented from closing Double Doors when vehicles are in between them.
Players can no longer place any type of door while a vehicle is within the wall frame. It now correctly shows “Cannot build in this area”.
Small vehicle movements no longer stutter, and should feel more smooth.
Sprinkler animation no longer stays active after Fluid Switch and Pump are turned off
The Blunderbuss no longer plays multiple sound effects on firing.
Shooting at scientists behind shipping containers should now result in less invalid shots.
Crosshairs for the Huntsman weapons are now correctly aligned with their iron sights.
Players can no longer see through Smoke Grenades while wearing the Horse / Chicken Costume DLC.
General visibility has been improved for players when wearing the Chicken Costume DLC.
The Holo Sight reticle no longer disappears when crouching in the Horse / Chicken Costume DLC.
Deployable previews for Sleeping Bags and Beds now have improved visibility in dark areas.
Joining a server while a collection event is active now displays the correct timer.
Snowmobiles now properly damage and destroy barrels.
Player structures now correctly play all visual and sound effects.
Increased Democracy Pump Shotgun ammo capacity from 6 to 8 rounds.
Fixed visual freeze in spawn timer after scrolling through all timers on the death screen.
Players can no longer place certain Industrial Components on the side of Electrical Components to avoid inaccessible attachment nodes. Affected Electrical Components are the Timer / OR Switch / Counter / Reactive Target. Affected Industrial Components are Blocker / RAND Switch / Electrical Branch / Memory Cell / Root Combiner / Button / Fluid Splitter / Fluid Combiner / Laser Detector.
Using the command [entity.deleteentity boar] no longer destroys Tool Cupboards.
Fixed issue where players could not spawn at any bag/bed due to a frozen respawn timer.
Crosshairs for the Oni Rocket Launcher are now correctly aligned with its iron sights.
The M39 no longer spawns infinite bullet casings after firing.
Moving near the engine side of a Rowboat no longer breaks player movement.
RHIBs and Rowboats now display correct “Push” prompts when interacting.
Reclaim Terminals no longer appear at Outpost or Bandit Camp when Softcore mode is disabled.
Beds and Sleeping Bags now allow players to respawn after placing them while dying.
RHIBs obtained through Cargo Ship event no longer despawn after a server restart.
Small Oil Rig doors now appear correctly after travelling long distances to reach the area.
Players can no longer push Drones through floors using Minicopters.
Entering or exiting a Hot Air Balloon no longer breaks player movement.
Storage Adaptors / Door Controllers / Industrial Crafters now appear correctly, and can be interacted with at all times.
Sonar ping location for Duo Submarine now displays accurately.
Deployable sound effects are no longer played when a player loads into an area.
The tire pile at Oxum’s Gas Station no longer breaks player movement.
Fixed incorrect bed or sleeping bag icon when the spawn point filter is turned off.
Spawn point numbers no longer appear on the map when filters are turned off.
Cookers in Underwater Labs have had their placement adjusted. They now spawn correctly in the cantina.
I/O Nodes for Memory Cells now have clearer text to indicate a short circuit.
I/O arrow colours are now updated properly when adjusting accessibility settings.
Lobs Boots no longer have see-through parts when equipped.
Looking at a Fuel Tank Module connection point using a Hose Tool now displays the correct text.
Gaps in certain textures of the Oil Rig and Small Oil Rig have been fixed.
Spawn point map markers created after cluster markers will now be visible on the map.
Multiple item icons in the inventory menu have received a visual adjustment.
The Death Marker can no longer be removed with the “Delete Marker” option on the map.
Text should no longer overlap with the crosshair when the “Hold for more options” prompt is displayed.
Light bulb intensity for Metal Detector has been decreased.
Multiple items have received visual adjustments to combat flickering when moving away from them.
Underwater effect no longer appears on the tire tracks at the Launch Site.
Underwater bubbles and particles no longer appear inside Underwater Lab.
Interacting with a Chair-type object now plays correct sound effects.
Corrected spawn point marker color when placed near each other with only its filter enabled.
Localisation has been improved for the “Blocked by” prompt when trying to place an object on a player.
Deployable Snapping description now displays proper description text for Advanced options.
Fixed minor clipping issue on Burlap pants and shoes model in preview.
Fixed ceiling paper floating when used on floor triangles.
Fixed Industrial Wall Lights bulb visible through back of the Industrial Wall Light world models.
Fixed translucent section on Solid Gold LR300 in the locker preview.
Fixed visual issues around the Airfield and Launch Site.
Fixed transparency issues with the loading port on the Huntsman Pump Shotgun in the locker.
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