Patch Notes - World 2.0 (Part 1)

Hello Survivors, this patch includes the new World 2.0 features, improvements, and bug fixes.

 

ADDED

  • Cliffs: Cliffs are now reworked in the game. There are two types of cliffs - tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.

  • Canyons: Added canyons with narrow pathways and steep drops. Canyons can be rich in resources.

  • Lakes: A great spot for fishing, resource gathering, farming and base building.

  • Oases: Can be found in the desert. Perfect for setting up bases, gathering, farming and finding water. 

  • Rivers: Rivers are now longer, flow more naturally and widen the longer they get. 

  • New Rock Formations: Added new rock formations such as the god rock, anvil rock and arch rock.

  • Ring Road: A two-lane road that connects individual monuments with a large ring road around the entire island. From there, small roads will then branch off to connect nearby monuments to the main ring road.

  • Woodpile: Added woodpiles that will spawn in snow and temperate biomes. They are harvestable with a rock, hatchet or chainsaw. 

 

IMPROVED

  • Made multiple improvements to performance.

  • Adjusted Holo Sight's circle reticle.

  • Node spawning has been improved. Nodes should now be more plentiful across the map and be more balanced across biomes.

  • Improved indoor lighting in Oxum’s Gas Station’s garage.

  • Reduced stuttering and rubberbanding that happens on servers that are active for a long period of time.

  • Reduced overall general stuttering when on Balanced and Quality mode.

  • Aiming and highlighting at plants now disables the crosshair.

  • Water no longer requires a pump to travel to higher altitudes.

  • Dropbox input has been increased from 1 to 4 slots.

 

FIXED

  • Fixed multiple live crashes and hangs faced by players.

  • Placing a Storage Adapter next to a player building preview no longer crashes the title.

  • Corpses no longer float after dying inside Underwater Labs.

  • Voice Chat functionality has been improved for XBOX consoles.

  • MLRS sites in Abandoned Military Bases are now properly mountable by players.

  • Water Jugs now fill planters with water at the correct rate.

  • Water Jug audio now plays correctly when being filled with water.

  • Player metabolism now decays at the correct rate.

  • Players are no longer able to see through certain building blocks from a long distance.

  • NPCs should no longer turn invisible for some players.

  • Wooden Barricades are now properly capped at 3, even when crafting multiple stacks.

  • Farming Ore Nodes no longer plays a loud noise on completion.

  • Garage Doors no longer repeat their closing sound when interacted with.

  • Pushing a Tugboat no longer causes the player to be kicked.

  • Fairy String Lights and Bulb String Lights now deploy correctly

  • Players are now correctly prevented from closing Double Doors when vehicles are in between them.

  • Players can no longer place any type of door while a vehicle is within the wall frame. It now correctly shows “Cannot build in this area”.

  • Small vehicle movements no longer stutter, and should feel more smooth.

  • Sprinkler animation no longer stays active after Fluid Switch and Pump are turned off

  • The Blunderbuss no longer plays multiple sound effects on firing.

  • Shooting at scientists behind shipping containers should now result in less invalid shots.

  • Crosshairs for the Huntsman weapons are now correctly aligned with their iron sights.

  • Players can no longer see through Smoke Grenades while wearing the Horse / Chicken Costume DLC.

  • General visibility has been improved for players when wearing the Chicken Costume DLC.

  • The Holo Sight reticle no longer disappears when crouching in the Horse / Chicken Costume DLC.

  • Deployable previews for Sleeping Bags and Beds now have improved visibility in dark areas.

  • Joining a server while a collection event is active now displays the correct timer.

  • Snowmobiles now properly damage and destroy barrels.

  • Player structures now correctly play all visual and sound effects.

  • Increased Democracy Pump Shotgun ammo capacity from 6 to 8 rounds.

  • Fixed visual freeze in spawn timer after scrolling through all timers on the death screen.

  • Players can no longer place certain Industrial Components on the side of Electrical Components to avoid inaccessible attachment nodes. Affected Electrical Components are the Timer / OR Switch / Counter / Reactive Target. Affected Industrial Components are Blocker / RAND Switch / Electrical Branch / Memory Cell / Root Combiner / Button / Fluid Splitter / Fluid Combiner / Laser Detector.

  • Using the command [entity.deleteentity boar] no longer destroys Tool Cupboards.

  • Fixed issue where players could not spawn at any bag/bed due to a frozen respawn timer.

  • Crosshairs for the Oni Rocket Launcher are now correctly aligned with its iron sights.

  • The M39 no longer spawns infinite bullet casings after firing.

  • Moving near the engine side of a Rowboat no longer breaks player movement.

  • RHIBs and Rowboats now display correct “Push” prompts when interacting.

  • Reclaim Terminals no longer appear at Outpost or Bandit Camp when Softcore mode is disabled.

  • Beds and Sleeping Bags now allow players to respawn after placing them while dying.

  • RHIBs obtained through Cargo Ship event no longer despawn after a server restart.

  • Small Oil Rig doors now appear correctly after travelling long distances to reach the area.

  • Players can no longer push Drones through floors using Minicopters.

  • Entering or exiting a Hot Air Balloon no longer breaks player movement.

  • Storage Adaptors / Door Controllers / Industrial Crafters now appear correctly, and can be interacted with at all times.

  • Sonar ping location for Duo Submarine now displays accurately.

  • Deployable sound effects are no longer played when a player loads into an area.

  • The tire pile at Oxum’s Gas Station no longer breaks player movement.

  • Fixed incorrect bed or sleeping bag icon when the spawn point filter is turned off.

  • Spawn point numbers no longer appear on the map when filters are turned off.

  • Cookers in Underwater Labs have had their placement adjusted. They now spawn correctly in the cantina.

  • I/O Nodes for Memory Cells now have clearer text to indicate a short circuit.

  • I/O arrow colours are now updated properly when adjusting accessibility settings.

  • Lobs Boots no longer have see-through parts when equipped.

  • Looking at a Fuel Tank Module connection point using a Hose Tool now displays the correct text. 

  • Gaps in certain textures of the Oil Rig and Small Oil Rig have been fixed.

  • Spawn point map markers created after cluster markers will now be visible on the map.

  • Multiple item icons in the inventory menu have received a visual adjustment.

  • The Death Marker can no longer be removed with the “Delete Marker” option on the map.

  • Text should no longer overlap with the crosshair when the “Hold for more options” prompt is displayed.

  • Light bulb intensity for Metal Detector has been decreased.

  • Multiple items have received visual adjustments to combat flickering when moving away from them.

  • Underwater effect no longer appears on the tire tracks at the Launch Site.

  • Underwater bubbles and particles no longer appear inside Underwater Lab.

  • Interacting with a Chair-type object now plays correct sound effects.

  • Corrected spawn point marker color when placed near each other with only its filter enabled.

  • Localisation has been improved for the “Blocked by” prompt when trying to place an object on a player.

  • Deployable Snapping description now displays proper description text for Advanced options.

  • Fixed minor clipping issue on Burlap pants and shoes model in preview.

  • Fixed ceiling paper floating when used on floor triangles.

  • Fixed Industrial Wall Lights bulb visible through back of the Industrial Wall Light world models.

  • Fixed translucent section on Solid Gold LR300 in the locker preview.

  • Fixed visual issues around the Airfield and Launch Site.

  • Fixed transparency issues with the loading port on the Huntsman Pump Shotgun in the locker.


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Dev Blog #50