Patch Notes 2.07
Hello Survivors, this patch includes important bug fixes and general gameplay fixes.
ADDED
Remote C4: C4 can now be triggered remotely using RF Transmitter
Queue Jump System after disconnecting from a server: If players get disconnected from server and attempt to rejoin quickly, they will jump as first priority in the queue.
Left Handed POV Option: Allow players to change from right-handed POV to left-handed POV.
Icons for items turning translucent if it cannot be accepted by the container, depending on the accessed container.
New Loading Screen when starting and stopping Seasonal Events.
In-game world event notifications have been added.
New Christmas features: New Monument Decorations, Advent Calendar and Christmas Sacks.
COMMUNITY SERVER CHANGES
The Profanity Filter is now applied when previewing kits in Kit Machine.
Kits created using commands prior to the new UI now carry forward inventory slot information to the new Kit Manager UI.
Server names no longer overflow in the welcome screen.
HTML now works in the Welcome Screen and Server Rules text.
Server crash no longer happens after destroying Planters & Tool Cupboard.
Kit names with profanities are now censored.
Kits created with commands which contain profanities can now be deleted.
Updating the kit cooldown timer in the vendor configuration panel now also resets that timer.
Player HUD no longer reappears after creating a kit and no longer causes UI overlap.
The pop up window for the server filter no longer appears when players switch between filter options and server tags rapidly.
The black gradient at the bottom of the welcome screen tabs no longer hides text/tags.
The currency item name in the kit manager will now always show the shorthand name.
Server list clear filter button can now be applied to all panels.
Setting the acquisition cooldown to 0 now locks the kit purchase when the limit is reached.
The Pop up window for server filter no longer flickers when players switch between filter options and server tags quickly.
Owner and Moderator usernames are now displayed green when sending messages.
Some Aim Assist features are now greyed out and not togglable since they are not available.
GAMEPLAY
Players are no longer able to loot through bases whilst on a Horse.
The C4 now damages structures around it even when not attached to anything.
Items dropped in Snowpiles can now be picked up.
Grenades/beancans can no longer be dropped below foundations/floors to blow up below them.
Dropped items no longer pass through objects on Cargo Ship.
Fixed an occurrence of a hardlock when equipping tools and being killed by a boar.
Players are no longer kicked when moving construction/deployable items between inventory and the hotbar.
Players no longer encounter crashes when the downloadable world reaches 100%.
The Garage door no longer prevents upgrades and buildings on one side.
Horses no longer lose equipped armour when killed.
Scientist suits can now be equipped when wearing a backpack.
Horses no longer equip all items from saddle bags on death.
The Auto Turret no longer allows incorrect ammo types to be stored inside it.
The Flashlight now deals damage.
The Walkway now has the correct collision.
Basic AntiRad Tea now has the correct modifier value.
Splitting stackable items while the backpack is full no longer drops items.
Non-craftable items no longer appear in the crafting menu with unlocking all blueprints active.
Splitting stacks in the repair bench will no longer release half the stack into the world.
Half and third splitting options for stacks no longer remain at last selected options.
Horse equipment slots are no longer able to accept all types of items.
The Thrown Timed Explosive Charge with frequency no longer despawns after it collides with other world items.
Player is now able to set frequency for RF transmitter on hotbar/inventory,
Holding a flashlight for the first time no longer causes the incorrect tooltip to display.
Satchels/C4 thrown at interactables on moving shops no longer make the object its latched to phase through anything.
Bullet projectile no longer missing after attaching and removing a silencer.
Exiting from a computer station on a tugboat no longer instantly kills the player.
Players can now pick up small and large planter boxes using a hammer.
The Bradley APC fire particles now emit correctly.
The Pavement no longer shows as invisible at the Trainyard.
The fuel remaining timer now updates correctly.
Jackhammer & Diving tank refill prompts no longer greyed out when it can be refilled.
Players can no longer shoot underwater when standing by the side of Submarine at the Moonpool.
Players can no longer clip into ladder hatches from outside the Underwater Labs.
TC Vending machine bunker now functions correctly.
Several items crafting time now matched the steam version.
Players are no longer able to shoot through gaps in walls at Launch Site.
Foundations extended more than 8 tiles away can now be connected through triangle foundation.
A large storage box can no longer be picked up whilst a storage monitor is placed on it.
The large Furnace roof has the correct collision.
Rideable horses no longer clip through walls.
Players no longer get kicked when teleporting to a player.
Rowboats now have the correct collision.
VISUAL
Weapons are no longer greyed out in Auto Turrets when another weapon is inside it.
The Spectate camera no longer rotates when the player you're spectating turns.
The Windmill is now messaged correctly when blocked by trees.
Military Tunnel wall lights now show as on.
Floating objects no longer seen at Launch Site.
Large Furnaces no longer have white LODs at distance.
Portacabins no longer have white LODs at distance.
Forklifts no longer have Pink LODs at distance.
Dropped object world model no longer has a collision with the player.
Looking up close at a living wild animal no longer causes a null reference error.
The player no longer gets an error when demolishing a building.
The camera now focuses on the player when reopening the Drone Marketplace.
The texture for the garage door is no longer missing.
Solo submarine texture is no longer stretched,
The Vending machine blocking area is now correct.
FPS no longer drops when looking at a building to upgrade.
Industrial Doors in the outpost no longer have LOD issues.
Spectating players can no longer highlight several objects in 3rd person.
Roads no longer spawn in the way of electrical boxes.
RHIB on the back of the ship no longer has multiple tooltips that are too small when the player opens up the options UI.
Road connections are no longer disjointed and line up properly.
The head look now matches the Steam Version.
Maps now center correctly when spectating.
Dust Particles no longer appear behind horses in the desert.
UI
Red text no longer appears when afk in a Builders Paradise Server.
The toggle section button prompts are no longer wonky.
The Kit map marker now updates on a moving Tugboat.
The Give all action on Fuse Box no longer moves fuses to the first stack in the inventory.
Burst mode icon no longer appears in storage.
The underwater dweller NPC name in the Corpse Loot Panel is now translated correctly.
Action Prompts for Bed/Sleeping Bag items are now correct.
The Set Server Time confirmation button prompt is no longer missing the icon.
Water Container level information no longer overlaps the description text.
The player icon on map is no longer missing in spectate mode.
Item pickup prompt no longer offset on players HUD.
The Split option is no longer greyed out despite having empty slots in the backpack.
The Split button prompt is no longer greyed out despite having empty slots in Backpack.
Vending machines in fishing villages are no longer missing their screens.
Burst mode icon now updates immediately upon enabling or disabling it.
The player no longer encounters nullreference errors when opening crafting UI for the first time.
The modified kit configurator in vendor text no longer overruns the container in some languages.
Auth level tiers are now translated in the give auth level confirmation prompt.
Modify kit vendor config text no longer goes out of the box for some languages.
Plant all features now have functionality.
The button prompt for crafting a set amount is now consistent.
The resource amount now updates visually after upgrading a building.
There are no longer missing LOC tokens in descriptions and the title for upgrading and rotating building options.
Interaction prompt is no longer greyed out depending on what item is selected on the hotbar.
The Cargo ship now displays monument tags of a server when it gets enabled as an offshore monument.
Kit machine markers can no longer be filtered with the empty vending machine at the filter/legend panel.
Disable gesture menu option is now affected by resetting to defaults.
The progress bar when picking up a large/small planter box no longer overlaps with the plant's water volume HUD.
Incompatible items are now translucent at fuse box containers.
Red text is no longer observed when a player attempts to select stackable items when the sales listing is full at the vending machine admin screen.
The spinning loading icon now disappears.
Set default in binocular ping wheel now works.
Consistent prompts now on doors in the small harbour monument.
The Tool cupboard HUD is now consistent with the steam version.
Button prompt for crafting multiple items now updates when resources are used.
Research Table item box changes size in any language.
Weapon attachment UI now dynamically updates.
OTHER CHANGES
Holding a spraycan/medical syringe in certain skins no longer causes infinite audio groups.
Voice Chat now closes when initiating the correct button.
Fishing Villages Chinese traditional translation is no longer missing.
Players are now able to communicate in game if settings are changed.
Outpost scientist gunshot SFX can no longer be skipped or sounds distorted.
Bandit camp NPC gunshots now play the complete SFX when the player is nearby.
Gunshot SFX is no longer too frequent when multiple scientists/heavies shoot the player.
Quick chat menu is now available when account privacy settings are blocked.
Players' voices no longer loop.
Fishing Village C Speaker is now projected correctly.