Patch Notes 1.84

ADDED

  • Community Servers.
  • Requested Community updates.
  • Combat Log.
  • Lootable underwater crates.
  • New Recycler animations.
  • Increased Small Box storage from 12 to 18 slots.
  • Increased Large Box storage from 30 to 48 slots.

GAMEPLAY

  • Added blood cloud and water FX when attacked by a shark.
  • Counter number no longer visible through walls.
  • Fixed a bug causing players to get invalid shots when targeting a player on a moving Row Boat/RHIB.
  • Fixed a bug where players could clip through ceilings using Ladders.
  • “Getting Your Five a Day” now triggers when a player has eaten five fruit/vegetables within a single day. 
  • Player position no longer affects Boat Push/Mount interaction.
  • Players no longer only see blue when irradiated and in cold water during the night.
  • Players' cameras no longer pull downwards when at a particular depth while swimming.
  • Quest item for “Tackle the Day” no longer missing.
  • Radiation now damages players correctly.
  • The Player's hand no longer moves back and forth while holding an item and riding a Horse under certain conditions.
  • “Treasure Hunt” Mission now finishes once the Treasure box has been completely looted.

MONUMENTS

  • Bradleys remains now disappear when destroyed.
  • Fixed texture issues at the Airfield, Dome, Lighthouse, Train Yard, Harbor, Satellite Dish, and Oil Rig.
  • Gaps in terrain no longer appear at Outpost.
  • Launch Site buildings now render properly.
  • Oil Rig Cargo Helicopter no longer flips over and dies when an explosion occurs underneath it.
  • Oil Rig smoke stack flame no longer casts a shadow in the sun.
  • Players are no longer able to get stuck between Recycler and hobo barrel in Outpost.
  • Players can no longer shoot Scientists hands that clip through walls at Large Oil Rig.
  • Players no longer get stuck in gaps in the Mining Outpost roof.
  • Scientists no longer stuck inside the vent on top of the red keycard room on the Large Oil Rig.
  • The Cargo Ship no longer flickers in and out of view.

WORLD

  • All NPCs now use their respective character model and gear.
  • Animal footsteps are no longer missing.
  • Attack Helicopters no longer orbit around players who aggro it when in Safezone.
  • Boats no longer lose buoyancy when pushed off of floating junkpiles.
  • Chinook patrol area now matches Steam Version.
  • Door Controller lights are now the correct color.
  • Fixed a number of instances where z-fighting could occur.
  • Fixed an issue where players could glitch through a cliffs by placing sleeping items beneath it.
  • Fixed animal corpse ragdolling when killed by a player.
  • Fixed gaps between rocks and terrain.
  • Fixed river source particle effect when bright at night.
  • Fixed rubberbanding that could be seen when helicopters fly across the map.
  • Fixed various texture, LOD and collision issues.
  • Half Wall no longer flickers when walking backwards slowly.
  • Impact decals on Mineral Nodes are no longer shiny and reflective.
  • Light meshes now have emissions.
  • Mission Vendors no longer hardlock the game.
  • Night length is no longer 50 by default.
  • Players are no longer able to clip through certain ice sheets.
  • Players are no longer able to clip through foundations using a Kayak.
  • Players are no longer able to get inside the High External Stone Wall from the bottom.
  • Players are no longer able to shoot through Siren Lights placed on Metal Embrasures.
  • Remains now appear when the Attack Helicopter is destroyed.
  • Sheet Metal Wall no longer has static lines during the afternoon.
  • Stone & Wood roof wall no longer has gaps.
  • The Hostile Timer radius around the Safe Zone is now a reasonable size.

ITEMS

  • Fixed orientation of Acoustic Guitar when held by players.
  • All storage slots are now usable in the Rowboat Storage.
  • Dropbox Storage doesn't take extra items from player's inventory.
  • Fixed an issue where the Large Furnace would not give comfort when turned on.
  • Fixed Boat animations.
  • Fixed the Python Revolver orientation when placed in an Auto Turret.
  • Fixed the RF Transmitter so it no longer adds 01 automatically and the red light works correctly.
  • Fixed the Rug crafting recipe.
  • Holosight and Simple Handmade Sight zoom ins are no longer different when changing between 60-90 FOV.
  • Incendiary Rockets now match the Steam version.
  • Items are now sent to the rear container of the Drop Box when the player submits the item for the front container.
  • Jackhammer now auto-hits all sweet spots on mining nodes when mining.
  • Kayaks no longer get launched high up in the air when shot with a rocket.
  • Locked Crate collision no longer persists after looting it.
  • Memory Cell lights now show correctly.
  • Miners Hat light is no longer too intense on close objects.
  • Object placement silhouette now shows red when hovering over a spot where the held item cannot be placed.
  • Player is no longer restricted to Diving Masks vision despite player character and gear.
  • Pump Jack fuel storage no longer accepts any item, only Low Grade Fuel.
  • RHIB storage now matches the Steam Version.
  • Scientist suits are no longer available at cost from Vending Machines.
  • The amount of water that is manually given is now capped to the maximum amount that the Water Pump can hold.
  • The cooldown timer between Beds and Sleeping Bags are now independent when first placed.
  • Wall deployable electrical components can no longer be placed on Walls.
  • Water Bucket no longer clips through players hands at certain perspectives.
  • Water Purifier no longer transfers when nothing is connected.

UI

  • Correct prompt now shows when looking at Horses being ridden by other players.
  • Red Text no longer appears when rotating an item or when a player bleeds out while another player is in their inventory.
  • Rotate prompt no longer shows when equipping Netting item. 
  • UI elements no longer overflow onto other UI elements.

AUDIO

  • Beeping SFX is now heard when entering codes using button shortcuts.
  • Python Revolver Auto Turret now has correct SFX when firing. 
  • SFX now plays when hitting a melee weapon against any object underwater.

OTHER CHANGES

  • Changed the rate at which players could spawn on tiny islands disconnected from the main island.
  • Fixed a freeze that could occur when looking at the Water Purifier and holding deployables.
  • Options are now saved accordingly while in a server.
  • Reporting a Player with comments no longer causes an empty Code of Conduct window to appear. 
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Patch Notes 1.85

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DEV BLOG #23