Patch Notes 1.83

The monthly wipe of the end of October is finally here, and with it comes a big list of new fixes and gameplay improvements! Take a look:

 

GAMEPLAY

  • Fixed a bug causing players to clip through terrain when sitting in a chair. 
  • Fixed a bug caused when pressing Quick Chat quickly after opening an Interactable would make it unusable.
  • Player's bodies no longer clip through objects making it impossible to loot.
  • Fixed a bug causing FPS to drop when shooting from a multiple Grenade Launcher.
  • Pressing Sort while in Locked Crate Inventory no longer kicks players out of the game.
  • Players are no longer able to kill other players who are sleeping inside a Safe Zone.
  • Fixed a bug causing FPS drops when tossing water out of a Water Jug, Bucket, or Bottle.
  • Fixed a bug causing dead player models to T-pose.
  • Junkpile Scientists no longer spawn floating above junkpiles.
  • Fixed a bug that caused a softlock when in the map if you spam Kill & Respawn fast enough.
  • Scientists’ Flashlights now switch on when night falls.
  • Incendiary Rockets now match the Steam Version.
  • Fixed a bug causing the Rowboats to be launched too high when detonated using explosives.
  • Barrels no longer produce small white hit markers when attacked with a melee weapon.
  • Half walls no longer go invisible when upgraded from Twig to Wood.
  • The Player's head rotation is now correct when using a Computer Station.
  • Fixed a bug preventing Horses from being able to Gallop or Auto-Canter.
  • Horse Equipment can no longer be stacked by spamming the ‘Wear’ button.
  • Horses no longer go through cliffs at full speed after player dismounts.
  • Players head in third person no longer erratically snaps when looking downwards whilst on horseback.
  • Players no longer get kicked when dropping Horse armor from inventory/crates.
  • Reloading animation for other players now visible.
  • Sleeping player models now can visually be seen sleeping.
  • Fixed a bug causing players to be unable to pass through openable doors.
  • Supply Drop beacon is now visible whilst airborne.
  • Wire/Hose can now be attached to the Fluid Pump/Electrical Branch.
  • POV is no longer occasionally underground when spawning in before waking up.
 

MONUMENTS

  • The Launch Site ramp now has the correct collision.
  • Fixed a gap in the area below the rocket crane in the Launch Site.
  • Fixed crouching inconsistencies when trying to leave a certain vent on the Launch Site. 
  • Lights in watchtowers of the Airfield now have correct brightness.
  • Players now get dragged along by the Cargo Ship properly.
  • Scientist body bags spawn properly after Cargo Ship despawns.
  • Airfield desk now has the correct rotation.
  • Fixed a small gap at Train Yard that players could look and shoot through.
  • Fixed a bug where Watchtower bandits stop shooting when a player stands in a specific corner.
  • Workbench in Bandit Camp no longer has candles that clip.
  • Bandit Camp boat doors now match Steam.
  • Bandits at Bandit Camp no longer miss shots when a player is standing close to them.
  • Fixed the Small Water Catcher at Outpost.
  • Outpost lights now produce the correct amount of light. 
  • Quarry and Pump Jack belt no longer stops abruptly.
  • Oil Rig Scientists’ flashlights no longer shine through walls.
 

WORLD

  • Fixed a bug causing Junkpile Scientists to no longer patrol pre/post combat engagement.
  • Rowboats can now be flipped back to their original position easily if they are upside down.
  • Red X on trees no longer move as sporadically.
  • Red X on Palm Tree is easier to hit.
  • Fixed a bug causing animals to be inside buildings and running through closed doors.
  • Players are now able to accept Dive Master Mission in the Large Fishing VIllage. 
  • Caves/Underground lighting has now been scaled back during parts of the day.
  • Oxygen levels no longer show when a player exits the water while wearing a Diving Tank.
  • Fixed horse eating animation.
  • Fixed gaps in Stone walled bases.
  • Terrain grass now spawns on steep cliffs.
  • Adjusted the Hostile Timer radius around the Safe Zones to a reasonable size.
  • Fixed shadows on Ceiling, Flasher and Siren Lights.
  • Bullet holes no longer glow when shooting at Boars.
  • Projectiles no longer fly through the Metal Shop Front. 
  • Players can no longer glitch into concrete supports of the electrical pylons. 
  • Bullets no longer pass through the Recycler room window. 
  • The Small Shark model is now the correct size. 
  • Players' skin color is no longer mis-matched between first person view and in-menu.
  • Fixed Horse eating animation.
  • Fixed FPS issue when in Forest biome during the day.
 

ITEMS

  • Ceiling Light can now be repaired with the Hammer. 
  • Changed crafting recipe for Stone Spear and Hide Poncho to match Steam.
  • Deployable Garage Doors now match Seam and no longer degrade in durability.
  • Tool Cupboards upkeep cost now matches Steam.
  • Harpoon model no longer missing when reloading Speargun.
  • Kayak can now be deployed.
  • Chainsaw activation now has a higher success rate.
  • Vending Machine now shows the cost of items. 
  • Skinned/default Satchel Charges can no longer be stacked when merging in the world.
  • Fixed visual issue with the Thompson causing an artefact to be seen for a brief moment when reloading.
  • Pressure Pads can no longer be stacked up to 3 times.
  • Key Lock can no longer create keys when it is locked. 
  • Fixed Assault Rifle recoil when Muzzle Break and Silencer are attached.
 

AUDIO

  • Adjusting audio sliders now affect in-game Audio.
  • Fixed various audio bugs.
  • Fixed Horseback SFX.
  • Filling up a Water Jug now stops the SFX when full.
 

UI

  • Various UI fixes.
  • Fixed a bug causing a softlock when dropping/unequipping Horse Saddlebags when the cursor is in the storage area.
  • Spam cancelling the “Trying to Connect” pop up no longer breaks Main Menu input.
  • Players no longer get the yellow error text when dismounting an impaled Horse.
  • Sleeping bag timer now updates in real-time on the Map. 
  • “Killed By” now shows correct information in Death Panel UI.
  • Fixed issues with Crafting menus.
  • Bait values for food items are now shown in game.
  • “Tacklebox” from the Fisherman mission ‘Tackle The Day’ is spawned at the correct location.
  • Tech Tree in the Work Bench now shows correct stats.
  • Fixed a bug causing Stats shown in the crafting menu to not update properly when changing to a different item. 
  • Controller layout page in Settings now longer has a missing background overlay.
  • Fixed Horse iconography when changing seats/Auto-moving.
  • Tool secondary button no longer turns off Gallop Stance. 
  • Passengers on Double Saddle can no longer toggle Gallop UI icon.
  • Harvest text no longer flickers when the player is healing.
  • Hostile Timer and icon are no longer visible when HUD is off.
  • Fixed a bug causing UI to overlap when adjusting weapon attachments. 
  • Melee Weapons and Tools now display stats in Tech Tree UI.
  • Hostile Timer no longer missing. 
 

OTHER CHANGES

  • Fixed a hang which could occur if you are holding a deployable and looking at a water purifier.
  • Fixed a null reference check on motor boats fuel.
  • Fixed a possible crash in a rare biome.
  • Various graphical fixes for visuals, textures, and rendering in game.
  • Trophy/Achievement adjustments.
  • Setting skips in the options menu now update accordingly to its dependent setting.
  • Fixed multiple visual issues causing items/places to become invisible.
  • Fixed various collision issues.
  • Fixed various bugs causing servers to freeze.
  • FPS fixes in Skin Store. 
  • Boost Multiplier remains when default settings are applied.
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Patch Notes 1.82