Patch Notes 1.6

Hello Survivors,

This patch includes important bug fixes and general gameplay fixes.

ADDED

  • Halloween: New Halloween content includes new loot drops such as the Frankenstein and Mummy masks, and Frankenstein parts which can be used to craft a Frankenstein’s monster. The event will only be available for a limited time on official servers from October 16th to November 6th, and will also be available to Community Server owners from the same start date. 

  • New Deployable: Triangle Planter Box - A triangular planter with a maximum capacity of 4 seeds.


COMMUNITY SERVER CHANGES

  • Command scheduling should now work as intended when using “CreateAction ConvarScheduleAction”

  • Seasonal Event loading screen appears correctly when an event starts or ends.

  • Scarecrow and Gingerbread NPCs do not turn invisible if an admin/owner changes the seasonal event while players are still in a dungeon.

  • Players in spectate mode will no longer experience stuttering when moving the camera around.

  • Added a progress timer when deploying Short and High Ice Walls.

  • Candy Cane Club no longer gets stuck mid-air when equipped by players. 

  • Fixed visual issues when firing a weapon in the Gingerbread Portal.


GAMEPLAY

  • Patrol Helicopters no longer fall through the world when destroyed.

  • Players are now able to move the Scrap Transport Helicopter when it is in drive mode.

  • Replacing engine parts from a stack will no longer consume the full stack.

  • Fixed an issue where using Quick Drop on a building plan or placeable object causes the Building Preview to appear after an item is dropped.

  • Improved performance when shooting at scientists with a full-auto weapon with its flashlight turned on.

  • Players are now blocked from using other gestures after surrendering.

  • Backpacks no longer become unusable after dying while surrendering and simultaneously joining a Rock, Paper, Scissors game.

  • Improved performance in Sewer Branch. 

  • Stopping the Halloween event will correctly remove all Halloween items.

  • Updated the model of the jackhammer when held by a player, in the skin store and locker.

  • Halloween candies in a filled Pumpkin Bucket do not get stuck mid-air after players move around.

  • Vampire Stake no longer gets stuck mid-air when thrown, dropped, or equipped by players.


VISUAL

  • Made visual improvements to the Halloween Dungeon door. 

  • Candies that appear during the Candy Hunt now rotate and sparkle.

  • Made visual improvements to the grass and foliage.

  • Motorbikes with sidecars no longer have stuttering animation when viewed by the driver or the player in the sidecar.

  • Fixed several fire VFX issues in the hot air balloon.

  • Launch Site Pit no longer appears covered when viewed from a distance.

  • Fixed some visuals on the Oxum’s Gas Station rooftop.

  • Mounds at the Junkyard now have the correct textures applied.

  • Fixed instances of lighting being too bright while walking down the slope at Launch Site during daytime.

  • Throwing a satchel charge now correctly has all three fuses lit. 

  • Colours on the buttons at the Drone Terminal no longer bleed into each other.  

  • Muzzle flash now appears correctly in first person when firing a weapon. 

  • Equipping a weapon with an attachment through the inventory menu will correctly show the weapon attachment on the gun.

  • The laser sight now correctly originates from the weapon, and follows the gun’s direction when gesturing.

  • Doors for excavator cabins in Junkyard now use the correct textures.

  • Fixed an issue where tools, weapons and certain parts of the environment had a ghosting effect.

  • Fixed an issue where the player model’s shorts will clip to their right leg when walking, jumping, or sitting down.

  • Players are now able to see their attire when using gestures and while equipping certain items in first person.

  • Shadows appear correctly when players put down metal sheet structures.

  • Light from Flashlights, Weapon Flashlights, Miners Hat, Flares and Ceiling Lights will no longer disappear after a short distance. 

  • Locked Down Vending Machine icon now correctly shows its keypad.

  • Skinned rocks no longer turn invisible when players are holding it. 

  • Certain skins no longer appear transparent or see through in the skin store or the locker preview.

  • Fixed the colours and animation of the Retrowave Assault Rifle.

  • Deep Freeze Hoodie has the correct colours when viewing the skin in the skin store, locker, and inventory.

  • Plague Doctor Hatchet no longer appears dark in the shade.

  • Fixed visible stretching when equipping snow jackets.

  • Skinned stockless Thompson skins are now the same size as the default Thompson.

  • Fixed the brightness of the eyes on the Scarecrow NPC.

  • Fixed an issue where the NPCs in the Halloween dungeon will have missing weapons.

  • Placing down a wooden cross will no longer disappear after a short distance.

  • Fixed lighting issues for Space Trooper Metal Chestplate and Deep Freeze Chair in the skin store or locker preview.

  • Updated the model of the Wicked Jackhammer when dropped.


UI 

  • Updated loot panel for the treasure box and tackle box. 

  • Swapping items on the hotbar/inventory slot with any other items no longer copies the stack amount onto the replaced item. 

  • Fixed a bug where the water volume text would not show the correct amount after transferring the water to a backpack.

  • Stackable items now correctly stack and split based on the amount available.


AUDIO

  • Assault Rifle SFX now plays correctly.

  • Chicken gesture will now play the SFX even if the player is not holding a tool/weapon. 

  • Scarecrow NPCs have their roaring SFX play correctly when nearby a player.

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DEV BLOG #43