Patch Notes 1.13
Hello Survivors,
This final update for the World 2.0 series includes a new monument - Radtown, Buildable Caves, Radioactive Water, all new Food Cache, retouched Water Wells, 3 new DLCs and a brand new legacy skin store!
Be sure to read the Patch Notes thoroughly to know all about the new features, changes and fixes introduced with this update.
ADDED
Caves
Caves are procedurally generated natural caverns dotted around the map in which players can explore and experiment with unique base designs.
There are also ore nodes scattered around, as well as lootable minecarts
They come in 3 sizes, with 3 difficulties each for a total of 9 different types
Radtown
Radtown is a small monument which can spawn in any biome.
Players will take radiation damage as long as they are inside the buildings or near radioactive barrels on the street
Radtown is a good source of rations, low-tier loot, vehicle parts, and Radioactive Water
Radioactive Water
Only found in the puddles at Radtown
Radioactive Water can damage enemies after splashing them with a Water Bucket
Victims will suffer radiation damage from splashing, as well as poison damage if they drink it
Retouched Water Wells
Water Wells now have vendors stationed within that provide a selection of items on rotation
These vendors are killable, and take 1 hour to respawn when killed
Water Wells are now also a better source of food/water, containing a Food Cache as well as a small planter box containing Corn and Pumpkins, which the player can steal from
New Skin Store
Some major improvements have been made to the Skin Store UI
The store will now feel much easier to navigate and contains a much, much larger variety of legacy skins
Players can now purchase Additional Content directly from the Store
IMPROVED
Improved performance around the Canyons on all consoles
Improved river generation around Harbor monuments
Placing a large amount of Fairy Lights should now be more stable
Bullets no longer “snap” between standing and crouched heights when toggling crouch while firing
They will now follow the crosshair regardless of couch status
All weapons should now feel more accurate when aiming down the sights at a moving target
White outlines for the Tigerstripe - Architecture door skins have been removed from the inner areas
Adjusted the placement of the Storage Adaptor for the Industrial Tool Cupboard to maximise space-saving
Node spawning distribution has been improved
This means you’ll find more nodes around cliffs and mountains, and less nodes on plains and flatter areas
MAJOR CHANGES
Fixed some rare crashes that occurred when loading into a server
Fixed some crashes in relation to the “Report Issue” UI
Fixed some players not being able to connect to servers due to “Connection attempt failed”
Interacting with certain skins at the Research Table no longer crashes the title
Player backpacks no longer disappear when the player dies in a helicopter crash
Players no longer get stuck in a “Surrendered” state after canceling the emote animation
Players should no longer get kicked randomly when swapping certain gear in the Locker
The HMLMG now has correct third-person animations
Map Markers for the MLRS system should now be more stable on the minimap
RPG Launchers now have the same despawn time as the standard Rocket Launcher
MINOR CHANGES
Industrial Crafters can no longer be picked up when they have resources inside them
Items thrown out of an Armored Cockpit Vehicle Module no longer fly away while the car is moving
Players can now split full stacks of items correctly when their inventory has space
Industrial Pipes now correctly block Triangle Floor blocks from being placed if they are intersecting
Unicorn horns have been removed from non-unicorn Horse costume variants
Rowboats spawn density in rivers has been reduced
Leftover lighting assets from the Drone Shop are no longer present in Safe Zones when Hard Mode is enabled
LOD distances for the Timer Light have been increased
Boot commands that require non-numerical characters (e.g. --decor.ice_berg_density 0) now parse correctly and function as intended
Players are now correctly killed when standing underneath elevators when they are descending
Multiple minor visual fixes
Multiple skin fixes
Multiple localisation updates
Thanks for reading. See you on the island!