Patch Notes 1.13

Hello Survivors,

This final update for the World 2.0 series includes a new monument - Radtown, Buildable Caves, Radioactive Water, all new Food Cache, retouched Water Wells, 3 new DLCs and a brand new legacy skin store!

Be sure to read the Patch Notes thoroughly to know all about the new features, changes and fixes introduced with this update.

 

ADDED

  • Caves

    • Caves are procedurally generated natural caverns dotted around the map in which players can explore and experiment with unique base designs.

    • There are also ore nodes scattered around, as well as lootable minecarts 

    • They come in 3 sizes, with 3 difficulties each for a total of 9 different types

  • Radtown

    • Radtown is a small monument which can spawn in any biome.

    • Players will take radiation damage as long as they are inside the buildings or near radioactive barrels on the street

    • Radtown is a good source of rations, low-tier loot, vehicle parts, and Radioactive Water

  • Radioactive Water

    • Only found in the puddles at Radtown

    • Radioactive Water can damage enemies after splashing them with a Water Bucket

    • Victims will suffer radiation damage from splashing, as well as poison damage if they drink it

  • Retouched Water Wells

    • Water Wells now have vendors stationed within that provide a selection of items on rotation

    • These vendors are killable, and take 1 hour to respawn when killed

    • Water Wells are now also a better source of food/water, containing a Food Cache as well as a small planter box containing Corn and Pumpkins, which the player can steal from

  • New Skin Store

    • Some major improvements have been made to the Skin Store UI

    • The store will now feel much easier to navigate and contains a much, much larger variety of legacy skins

    • Players can now purchase Additional Content directly from the Store

 

IMPROVED

  • Improved performance around the Canyons on all consoles

  • Improved river generation around Harbor monuments

  • Placing a large amount of Fairy Lights should now be more stable

  • Bullets no longer “snap” between standing and crouched heights when toggling crouch while firing

    • They will now follow the crosshair regardless of couch status

  • All weapons should now feel more accurate when aiming down the sights at a moving target

  • White outlines for the Tigerstripe - Architecture door skins have been removed from the inner areas

  • Adjusted the placement of the Storage Adaptor for the Industrial Tool Cupboard to maximise space-saving

  • Node spawning distribution has been improved

    • This means you’ll find more nodes around cliffs and mountains, and less nodes on plains and flatter areas

 

MAJOR CHANGES

  • Fixed some rare crashes that occurred when loading into a server

  • Fixed some crashes in relation to the “Report Issue” UI

  • Fixed some players not being able to connect to servers due to “Connection attempt failed”

  • Interacting with certain skins at the Research Table no longer crashes the title

  • Player backpacks no longer disappear when the player dies in a helicopter crash

  • Players no longer get stuck in a “Surrendered” state after canceling the emote animation

  • Players should no longer get kicked randomly when swapping certain gear in the Locker

  • The HMLMG now has correct third-person animations

  • Map Markers for the MLRS system should now be more stable on the minimap

  • RPG Launchers now have the same despawn time as the standard Rocket Launcher

 

MINOR CHANGES

  • Industrial Crafters can no longer be picked up when they have resources inside them

  • Items thrown out of an Armored Cockpit Vehicle Module no longer fly away while the car is moving

  • Players can now split full stacks of items correctly when their inventory has space

  • Industrial Pipes now correctly block Triangle Floor blocks from being placed if they are intersecting

  • Unicorn horns have been removed from non-unicorn Horse costume variants

  • Rowboats spawn density in rivers has been reduced

  • Leftover lighting assets from the Drone Shop are no longer present in Safe Zones when Hard Mode is enabled

  • LOD distances for the Timer Light have been increased

  • Boot commands that require non-numerical characters (e.g. --decor.ice_berg_density 0) now parse correctly and function as intended

  • Players are now correctly killed when standing underneath elevators when they are descending

  • Multiple minor visual fixes

  • Multiple skin fixes

  • Multiple localisation updates

 

Thanks for reading. See you on the island!

 
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Dev Blog #52