Patch Notes 1.11

Hello Survivors,

This patch includes important bug fixes, general gameplay fixes and quality of life improvements.

 

ADDED

  • Easter Event: Easter Event is back for a limited time, ends on April 16th.

  • Crosshair Customisation: Players can now customise the style, colour, dot size, spacing, line length and width, outline and outline colour of their crosshairs.

  • Colourblind Accessibility Options: Players can now customise the colour of tree markers, health, hunger, hydration bar, team, enemy nametags, monument blocked areas, and mushrooms.

  • Added Recycler efficiency, Safezone recyclers are 40% efficient and Non-Safezone recyclers are 60% efficient

  • Added Turret interference, a maximum of 12 turrets can only be powered in a 40m radius of each other.

  • Added Soda Can Silencer and Oil Filter Silencer for early to mid game progression.

  • Added Gas Compression Overdrive Weapon Attachment that boosts projectile damage and velocity at the cost of fire rate and recoil.

  • Added new world model visuals for Shotgun Ammo, Rifle Ammo, Handmade Shell Ammo and Pistol Ammo, these will change depending on the ammo type and current amount in the stack.

  • Added visual and audio damage indicator effects for minicopters when they are at 45% health and increasing effects at 20% health.

  • Added a “No respawn” icon when standing on a Tugboat inside Oil Rig no respawn zone.

 

IMPROVEMENTS

  • Side sprinting has been removed.

  • Improved magnet crane movement controls.

  • Increased Pump shotgun capacity to 8 rounds.

  • Reduced Rocket Launcher durability, it will now fire 50 to 100 less rockets, and increased the reload time slightly by 0.1 seconds.

  • Reduced Wooden Barricade stack from 10 to 3.

  • Improved the LR-300 equip speed to now be quicker, it now has less recoil when using burst and is much more effective at long range.

  • Timed explosives will now show the RF frequency in the inventory when the item is highlighted.

  • Improved Launch Site which now guarantees all 23 crates to spawn throughout the monument when it resets.

  • Updated the aimcone of the Thompson, Custom SMG, Semi Auto Pistol, Waterpipe Shotgun and Pump Shotgun.

  • Adjusted the MP5 damage, projectile speed, burst recoil and aim cone to increase the effectiveness of the weapon.

  • MP5 durability has been improved, allowing for an additional 200 rounds before it needs repairing.

  • Updated the Holosight viewmodel so that it now has a thinner edge.

  • Updated FOV for holosight ADS, it now will correctly zoom.

  • Renamed the silencer to Military Silencer, and is now non-craftable and can only be found in crates.

  • Improved Muzzle Brake and Muzzle Boost to have less damage reduction (More Damage) and to have less falloff (Projectiles go further).

  • Updated Turret Peacekeeper Mode to now give an 8 second warning before shooting and will display a holster warning icon to offending players.

  • Improved visuals for the Deep Freeze - Architecture.

  • Improved visuals of the Glow Bear Rug. 

  • Resolved minor clipping issues with Burlap Shoes and Burlap Pants in the preview model.

 

FIXES

  • Fixed multiple instances of live crashes faced by players.

  • Fixed infinite energy loop from lagging all electrical components on the server.

  • Fixed an issue where the battery was not updating correctly when connected using an AND switch.

  • Fixed a crash that occurs after connecting wire for an electrical branch while building near the lake.

  • Fixed translucent edges on assets at the Power Plant monument.

  • Lightings at certain monuments will now depend on time of day.

  • Fixed Easter Event Bunny Ears being pink in inventory menu.

  • Fixed missing audio and spark visual effects when striking with the Eoka Pistol.

  • Fixed visual issues with Barbed Wire in Abandoned Military Base and Junkyard.

  • Fixed an issue where players would dismount their motorbike when stuck on difficult terrain.

  • Fixed visual issues with roots in the underground section of the Airfield map.

  • Updated Rocket Launcher description.

  • Fixed gloves clipping through the player's worn hoodie while equipping a weapon.

  • Fixed an issue where the Patrol Helicopter would not spawn after the "Patrol Helicopter Inbound!" notification.

  • Fixed an issue where windmills sometimes prevent wire connections from being cleared and reused.

  • Fixed Quick Chat showing backend text.

  • Fixed being able to place duplicate gear types when inventory and belt slots are full.

  • Resolved issue where items attached to Storage Adapter were incorrectly labeled as Storage Adapters.

  • Resolved overly bright spark VFX on damaged Modular Vehicles at night.

  • Fixed shadow flickering issues when 36 or more lights are active.

  • Enhanced texture quality for Wooden Door across all graphic presets.

  • Fixed an issue where firing the Rocket Launcher did not cause the Rocking Chair to move when mounted.

  • Fixed missing Ignite and Extinguish sound effects for Stone Fireplace.

  • Updated localisation for Rugs. 

  • Fixed Frontier Hazmat Suit cloth becoming static after the player sprints at a distance. 

  • Fixed Tech Noir Roadsign Gloves model display in Skin Store and Locker preview. 

  • Fixed gear swapping issues during kit creation.

  • Fixed issue preventing players from accessing Tool Cupboard storage due to overlapping build zones.

  • Fixed issue where entering Admin Control Panel too quickly would cause a softlock.

  • Fixed light switch not turning on lights in monuments.

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Dev Blog #49