Patch Notes 1.12
Hello Survivors,
This patch includes Improvements, Bug Fixes and CMS Changes.
IMPROVED
Circuits involving the memory cell will no longer short circuit when it is connected to more than 7 components - Sorry electricians!
Purchasing additional content while in a server should now immediately grant players access to the content
Server stability should now be more consistent when running a server for a long time
Dropping items on the Cargo Ship no longer results in them flying away
Military Tunnels performance when FPS lock is ON has been improved
The Quick Chat/Emote wheel will no longer appear if the player is holding LT/RT (XBOX) | L2/R2 (PS5)
Player drowning mechanics have been improved, and should now feel more consistent
Auto Turret laser performance has been improved
Water transitions from rivers to oceans have been smoothed out
Coastal regions near sea level have been raised slightly
River generation has been adjusted for smoother terrain textures
River fishing is now more consistent
Ore Node and Tree spawning densities have been balanced for 4.5K maps
MAJOR CHANGES
Players no longer look frozen when viewing them from a distance
Waking up underneath a moving Elevator will no longer push the player below the terrain
Canyons no longer have water effects around them when spawning close to sea level
The Combat Log UI now correctly displays the weapon/item name when viewing details
Sprinklers now correctly output water to Planter Boxes when there are more than 7 components connected in series
Players are no longer able to place Double/Garage Doors in a door frame immediately after they are destroyed
Recyclers and the Bandit Camp no longer provide infinite scrap in certain cases
Players can no longer block the movement of High External gates with vehicles
Players can now deploy all types of throwables when inside Canyons
Lighting in multiple monuments/safe zones now consistently activates when joining the server
“Wainscoting White” wallpaper now places correctly
Weapon Rack UI now correctly displays information for condition and ammo status
Multiple Tool Cupboards are no longer placeable within their exclusion radius
MINOR CHANGES
The backside of Rugs and Bear Rugs no longer disappear at short distances
Hot Air Balloons and Bikes (all types) now decay correctly when underwater
Modular Vehicles no longer shift around on the chassis when viewed from far away
Switches no longer get stuck in their previous state when toggled while the server is restarting
Rock formations no longer cast shadows on themselves when viewing from certain angles
Motorbike sidecar UI now shows at the correct time
Platform icons now show correctly when a player is killed
Reclaim Terminals no longer appear on servers that have Easy Mode disabled
The Flight Control Code-lock now displays correctly at long distances
River surface rendering is now more consistent when looking at different angles
Water Tank I/O ports are now correctly placed on modular vehicles
Homing Rockets now fire all rockets correctly, regardless of weapon durability when firing
Red X tooltips now correctly disappear when the correct conditions are met
Candle Hats no longer extinguish automatically when below sea level in underground areas
Spotlight lights are no longer visible when they are switched off
Building hologram brightness is now more consistent
Wallpaper no longer disappears randomly when updating nearby building blocks
Turret Interference status now updates correctly when equipping an Auto Turret in the hotbar
Boat auto-drive is now persistent when transferring from the ocean to rivers
Adobe Walls now correctly cast shadows
Collectable plants no longer shrink when approaching them
Ocean Junkpiles and Dive Site chests now move and react to the ocean waves
Wooden Barricade Covers no longer rotate 180° when re-selected in the hotbar
CCTV cameras at Computer Stations can now be switched freely
Modular Car wheels now spin at all times when the vehicle is moving
Lake water colour no longer changes when viewing from a distance
Auto Turret’s healthbar no longer overlaps with the pickup UI when it is damaged
Multiple weapon/armor skin visual fixes
COMMUNITY SERVER CHANGES
Granting Auth Levels to a player using a partial name will no longer be accepted by the server
This fixes an issue with inconsistent Auth Levels when leaving and rejoining a server
Optimised boot logs on server startup
Adjusted minimum size and density requirements for Custom Zones
Zones must now have a minimum side-width of 1m for boxes, and a 1m radius for spheres
There can be no more than 6 zones in a 20m radius
The “say” command cooldown can no longer be modified by server owners
The “say” command cooldown has been reduced from 5 seconds to 3 seconds
Special characters have now been blocked from use with the “say” command
“--road.enable_road 0” now correctly disables roads when placed in the Boot Commands section
"--river.enable_river 0" now correctly disables rivers when placed in the Boot Commands section
“--decor.place_cliffs 1” now correctly generates cliffs when placed in the Boot Commands section
“--decor.place_rock_formations 1” now correctly generates rock formations when placed in the Boot Commands section
Added “--enable_ring_road 1/0” as a Boot Command to control Ring Roads on the map
The Bradley APC and Attack Helicopter now explode properly when deleting them with the Admin Tool
Players outside of zones can no longer exploit logging out to detonate Timed Explosives within a PvE zone
The Kit Manager UI now correctly appears when invoked
“teaminfoall” command now correctly returns all teams and their information, even after a server restart
Learn more about Community Servers on the wiki: [https://rust-console-edition.gitbook.io/community-servers]