Dev Blog #55 - 1.16 Patch Notes
A huge quality of life update, along with the highly requested Storage Box DLC, is making its way to the island, while the next chapter of Rust Console Edition is getting ready to be tested on the PTB!
September’s wipe is bringing plenty to look forward to, while October will give you an early look at what is coming next through the Public Test Branch. More importantly, it gives you the chance to jump in, share your feedback, and actively help us make the update the best it can be before release.
But before we dive deeper we want to talk about something we know has been incredibly important to many of you, which is server performance and stability.
As Rust Console Edition continues to grow, improving the foundations of the game remains one of our biggest priorities. We have a dedicated team currently focused on making communication between the game and our servers faster and more efficient, with the goal of creating a smoother and more stable experience across the board.
This work touches some of the most fundamental parts of how the game and our servers communicate, so it is not something that can be changed overnight. Progress is being made however, and this remains an area of major focus for the team as we continue building towards the future of Rust Console Edition.
There is still more work ahead, but we are excited about the progress being made. In our next Dev Blog, coming in late October, we hope to take you further behind the scenes and share more about what is changing, why it matters, and how these improvements will help shape the game moving forward.
Overground trains on PTB from Oct 6th to Oct 22nd!
Following the very positive reception to our Underground Trains update, it is finally time to head aboveground and bring the railway out into the wild, giving you plenty of new ways to start “railing” the competition.
But this update is about much more than a new trainline and a few new locomotives. Ziplines, changes to Train Yard, Traveling Vendors, and more are also making their way to Rust Console Edition, giving you even more ways to move around the island and shake up your usual routes.
The test will run until October 22 across 100, 150, and 200 player servers, so jump in, take the new trains for a spin, explore everything else coming with the update, and be sure to share your feedback with us.
Storage boxes arrive September 24th
Alongside the quality of life update arriving with this wipe, which we will cover in more detail later in this Dev Blog, the Storage Box DLC is also making its debut.
This new collection includes 16 unique skins, each designed to make organising your base much easier while giving your storage rooms a much cleaner look. From weapons, armor and explosives to resources, food, tools and components, there is a dedicated design for just about everything you will want to keep tucked away. Be sure to check it out on your platform store.
Halloween is coming!
Starting October 15 and running through November 4, Halloween returns to Rust Console Edition just in time for spooky season!
All the seasonal chaos you remember from last year will be making a comeback, including the Trick or Treat event, your new best friend Frankenstein, and mysterious Ghost Portals scattered across the island.
October will also bring plenty of new seasonal skins to help you celebrate the season, alongside the return of some past fan favorites. And who knows... there might even be a new DLC lurking in the shadows.
Quality of Life update
So, what can you expect from this upcoming wipe? We have some exciting changes arriving with the Quality of Life update, with a strong focus on polishing the experience and addressing feedback from the community.
Highlights include an engine upgrade, the ability to unclaim Sleeping Bags and Beds, improved Treasure Box spawns, plus fixes for Minicopters, Caves, Flame Turrets, and more.
If you want to dive into everything included in the update, you can find the full patch notes right below.
Patch Notes 1.16
Improvements & Adjustments
Upgraded the Unity Engine to version 6.3
Player movement interaction with doors has been improved
First person shooting sound effects are now more consistent
Treasure Box spawn points have been improved, they should no longer spawn inside existing objects
Improved collision for multiple decor rocks across the terrain
Attempting to invite someone to a team while your communications are restricted will now show a proper message
Industrial conveyor filters now function more accurately when items are split between blueprints and actual items
Players can now delete or “unclaim” sleeping bags and beds by holding down “SQUARE/X”
Bota Bags now have an inspect animation
Reactive Targets now have collision with the player
Skin Store navigation stability has been improved
Vending Machine clusters no longer disappear if only some of them are marked as hidden
Dismounting the Computer Terminal in the Bunker Entrance has been improved
Flashbang and Smoke grenade after-effects are now more consistent
Players can no longer exploit seat-switching in Minicopters to save them from a crash
Modular Vehicle parts icons have been cleaned up
Major Changes
Flashing visuals no longer appear when opening the inventory near monuments
Players can no longer clip beneath rocks in the Canyon area
Fishing in a Swimming Pool will no longer kick the player
High External Walls and Gate snapping can now be disabled
Players respawning on a Sleeping Bag placed at steep angles will no longer get stuck
Scrolling the Combat Log from the Pause Menu now functions correctly
Items do not float above vehicles when they are dropped on the roof
Players no longer fall through the bottom of the bucket lift in the Caves area
This should also help with corpses clipping out of the Underwater Labs
Server names now properly show in the Pause Menu for official servers
Airfield underground tunnel LODs now render at an acceptable distance
Players no longer get stuck on objects when colliding with them at a certain height
Twig Walls now cast shadows
Flame Turrets no longer cast flames when switched off
This will also affect Hot Air Balloons and other fire-based objects
Fixed some title crashes
Minor Changes
Transport Helicopter fuel gauges now update correctly
Coconut Underwear no longer randomly falls off
Abandoned Military Base object spawning is now more consistent
Blank tooltips no longer persist on screen with appropriate HUD settings
Removed the ghost ladder from the Launch Site subway entrance
Space Station buildings now de-render at the same distance as vanilla armoured buildings
Performance has been improved for some areas of the Oil Rig
Minicopter lock-on SFX controls have moved to “SFX volume” in the options menu
Corpse names now show up properly for players on the same platform as the corpse
Selection UI will no longer persist when exiting the weapon attachments menu
Mount options for destroyed Work Carts no longer show on screen
Lighting for the Code Locked Hackable Crate has been improved when under low light
Corn Plants no longer vibrate when viewed at a distance
Hobo Barrel has been removed from the truck at the Outpost
Viewing a flashlight (and other light sources) from the side no longer has visual issues
Fixed some VFX and SFX for the Underwater Labs
Map markers for Train Entrances have had their size reduced to match other markers
Player map icons are now correctly updated when the player is using the “Surrender” emote
Fixed some textures for collectibles in the Halloween event
Pilot Hazmat helmet no longer obscure player vision after death
Added some Main Menu background videos
Added some Loading Screen backgrounds
Multiple minor visual fixes
Multiple skinned item fixes
Multiple localisation updates
Known Issues
We are aware of the following issues, and are working to resolve them in coming updates.
Mounting a vehicle from underwater can occasionally interfere with the use of weapons
Furnaces are occasionally yielding double the amount of material
Medium distance underwater gunfire can sometimes miss and cause projectile_detailed logs
Small Sharks and Salmon are currently unavailable to catch when ocean fishing
Storage Barrel snapping currently does not function as intended when used with the Brutalist building skin
In rare cases, changing a users auth level can function incorrectly when 2 players with the same username are logged into the server at the same time
That’s all for this month. Thank you, as always, for your continued support. We’re excited to see you in game for another monthly wipe, and we hope you enjoy everything coming your way!