Patch Notes 2.00

NEW FEATURES

  • Custom Zones - An extension to Monument Killzones which allows players to create and manage their own area of the map that can have different properties.

  • Seasonal Events - Seasonal Events such as Xmas, Halloween and Easter are now available to server owners, including all seasonal items and deployables.

  • Welcome Screen Improvements - Additions to the Welcome Screen such as tabs, rules, and server staff info has been added to the existing system.

  • Command/Item Subcategories - The Control Panel’s command and item lists have been improved and extended with sub-categories, and the addition of many more commands for the player to explore. (This can be turned off in the options.)

  • Server Identifiers - Improvements to server identification, providing each Community Server with a unique identifier that can be used by players to find a specific server. This is also useful when used in advertisements and promotions.

COMMUNITY SERVER CHANGES

  • Crouching animation is no longer jagged in Spectator Mode. 

  • Spectators no longer experience visual issues when their target spams chat messages while vanished.

  • Fixed underwater effect visible when spectating someone in Military Tunnels. 

  • Spectators are now able to enter Binoculars View mode from the spectating player. 

  • Spectators now see the correct ammunition count when viewing a player.

  • Spectate can now scroll further than two people via the control panel. 

  • Spectating players are no longer kicked when swapping to another player when swapping view mode.

  • Camera rotation is no longer locked to Tugboat/Submarine rotation when Spectating a mounted player.

  • Executing Spectate via the player list while already spectating no longer ignores current spectate flow.

  • The Player's body is no longer visible when driving a RHIB in Spectate.

  • Diving Mask overlay no longer appears for spectators when their target enters a body of water.

  • When spectating, death markers now correctly show on the target’s death point.

  • Player no longer gets kicked when immediately spectating a player.

  • Mission HUD no longer flickers when Spectating.

  • Exiting Spectate Mode no longer resets controller lighting from Torch.

  • Player model now moves properly in Spectate mode. 

  • Server ID Search no longer returns servers that are offline.

  • Hold prompt no longer briefly appears when favoriting servers.

  • Server List search now lets the text be input correctly.

  • Server list no longer breaks after getting no results in Server Name search.

  • Server list no longer persists on the last page when it is buffering more servers after scrolling to the bottom of the list.

  • CMS loading screen no longer returns broken map size and seeds. 

  • Navigating through the banned/whitelist will no longer break the list formatting. 

  • Banned/Whitelist menus are now correctly scrollable.

  • Banned list highlight and count no longer breaks when an invalid username is banned.

  • Removing the last entry from the banned/whitelist no longer removes the list position and highlight state. 

  • Fixed a crash that could occur when loading the Banned List when over 600 players are banned.

  • Changing Decay Scale value now affects the upkeep time properly.

  • Navigating through the Command List no longer triggers errors.

  • Water/Water.salt have been removed from the item list in the Admin Panel.

  • Community Tab now becomes dynamically unavailable when switching privacy settings after loading into the tab.

  • Blank entries are no longer created on the Community Tab when the list exceeds maximum list size.

  • Players can now open the debug command onscreen keyboard after entering customer command via the command list.

  • Rockets and Grenades behave properly with infinite ammo settings.

  • Fixed pop-up message when banned players join servers they were banned on.

  • Admin hammer [Entity Details] can now target Underwater Labs dwellers directly.

  • Underwater Labs PvP killzone now functions as intended.

  • Solo Submarines, Duo Submarines and Torpedoes are no longer listed under Melee Weapons on the Item List.

  • Fixed profanity filter Input boxes.

  • Multiple commands are no longer missing or incorrect in the Commands List.

  • Player count for all servers in Community is no longer 0.

  • NPCs will now take damage when [allownpcdamage] is set to false. 

  • Hostile NPCs can be killed by the player on CMS while PvE is on.

GAMEPLAY

  • Player corpses no longer clip though Underwater Labs.

  • Opening the Pause Menu while entering the Keypad Interface on the Code Lock no longer causes an input lock. 

  • Fixed Z-Fighting around lights of the Small Oil Rig helipad.

  • Users now get feedback when trying to load into a server with a whitelist active on Official servers.

  • Players are no longer able to access the restock timer/advanced setting panel at non-NPC Vending Machines. 

  • Specific gun recoil patterns now reset after firing over their maximum ammo count.

  • Monument Vending Machines now allow an item to be sold individually rather than max stacks of 10.

  • Players can no longer breathe in certain areas whilst underwater.

  • Throwing water from a Tugboat no longer pushes it.

  • Bullets can now pass through the gaps on stairs.

  • Horses no longer turn whilst reversing.

  • Players are now able to split items or resources in the Inventory when using the Workbench UI or Locker UI. 

  • Players are now unable to respawn on their dead bodies. 

  • Item crafting speed/scale modifiers are clamped correctly.

  • Mounting a chair on a Tugboat no longer displays the “Change Seat” prompt, leading to player death under certain scenarios. 

  • Satchels/C4 no longer latch onto a Tugboat rather than the doors it was thrown at. 

  • Projectile_los no longer registers when shooting at players and doors on Tugboats or Cargo Ship.

  • Fixed a kick that could occur when turning on broadcasting for Vending Machines. 

  • RHIB is now fixed and can be started and driven.

  • Game no longer crashes when items drop from a non-exist storage.

  • Sleeping players no longer have large collison boxes.

  • Spike Traps and Barricades now damage players.

  • Players can no longer shoot underwater whilst crouched.

  • Players should no longer occasionally experience “No Multiplayer Permission” error when opening the Main Menu.

  • Doors on Tugboat no longer slowly decay.

  • Players are no longer kicked when broadcasting for vending machines. 

  • Elevators now have correct behavior.

VISUAL

  • Revolver world model orientation no longer changes relative to player distance.

  • Electric effect when a player enters the wrong keycode no longer has shader issues.

  • The green Recycler light now has light emissions.

  • The Beanie item no longer turns white at a distance. 

  • Streamer Mode now applies to the Give Item Menu, Chat Log, and Loading Screens.

  • Binoculars no longer have an overlapping visual filter.

  • Sea floor is no longer visible between two ocean planes. 

  • Players’ sleeping bags no longer become invisible when moving away from a Tugboat.

  • Fixed a crash that could occur when prefab pooling warms up. 

  • Fixed a crash that could occur when opening the Locker and Locker Preview.

UI

  • Fixed UI bugs with Streamer Mode when kicking/promoting Team members.

  • Hashtag (#) sign is no longer shown when attempting to build structures when line of sight is blocked. 

  • Deleting a Vending Machine order no longer immediately clears the UI.

  • Fixed incorrect title for warning pop up box for temporary mute.

  • Fixed profanity filter on Advanced Filter search.

  • Favourites prompt no longer gets misplaced when adding lots of items/commands.

  • Pings now scale according to the player's zoom on the Map Screen.

  • Map cursor no longer slows down when the Map is almost completely zoomed out. 

  • Map names that contain long characters no longer overflow in the HUD. 

  • Map marker no longer snaps out of bounds when a specific selected marker is removed.

  • Last digit of the Code Lock will no longer appear under the UI. 

  • Holding the button to open the Workbench no longer causes it to be interactable.

  • Radial Menu position no longer goes off screen.

OTHER CHANGES

  • Correct SFX when navigating empty tabs on control panels and tag filters.

  • Players no longer encounter soft lock at splash screen after cancelling Rust Coin Purchase.

KNOWN ISSUES

  • Server Identifiers are missing in the Favourite and History tabs.

  • Custom Zones [ShowArea] ring goes under the water.

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