Patch Notes 1.14
Hello Survivors,
This update introduces important bug fixes, gameplay improvements, community server changes and quality-of-life changes.
Read the full Patch Notes for a complete breakdown of everything included in this update.
IMPROVEMENTS
Minor performance improvements have been made to large bases with multiple Tool Cupboards
Satchel Charge damage has been balanced, they now do less damage to vehicles
Using the PS5 touchpad for entering code lock combinations no longer activates the player’s microphone
Diving Masks now have improved visibility underwater
Added some new loading screens
Added some new Main Menu videos
MAJOR CHANGES
Players no longer get culled on the Cargo Ship due to server-side checks
Resolved some rare cases where servers were refusing connections due to high load
Players no longer softlock when dying while the OSK (On-Screen Keyboard) is active
Players can no longer destroy deployables by using a vehicle to clip through walls
Explosives can no longer be pushed through walls using a tricycle or sidecar motorcycle
Player SAM Sites will no longer open fire at grounded air vehicles
Being killed while sleeping no longer causes player collision and team state issues
Weapon statistics between the Inventory and the Crafting UI have been synchronised
Minicopter fuel gauge now updates correctly when flying
Test Generators, Salvaged Shelves, Mixing Tables, and Tool Cupboards now correctly snap to walls
High External Walls/Gates and Planter Boxes now correctly snap into place
Players will no longer get stuck inside foundations they are building beneath them
Cycling through tabs on the Skin Store is now faster and smoother
The Bucket Lift in the Caves will no longer drop the player when they are riding it
Player corpse bags now drop to the floor after the player dies on the Bucket Lift in the Caves
Fixed some title crashes
MINOR CHANGES
Fixed multiple textures at the Bandit Camp
XBOX players now have the option to view Gamercards when interacting with a Player Skull
“What’s New” message are now correctly scrollable when their length exceeds the popup size
“No respawn” icon now shows correctly when around the Oil Rigs
Players will no longer die immediately after waking up inside the basket of a Hot Air Balloon
Backend text should no longer show in the Parachute hint
Ammunition counters now transfer correctly between inventory weapons and turrets
The safe zone hostile timer now appears correctly when appropriate
Thirst gauge flashing has been reduced when dehydrated
Rowboat internals are no longer invisible when the boat is submerged
Rowboat splash effect no longer travels through terrain when on a river
Adjusted some asset sizes in Radtown
Interacting with an object while mounted to an air vehicle no longer changes the player’s seat position
Players no longer clip through the elevator while it is moving
Adjusted some crate placements in the Caves
Adjusted some asset placements in the Underwater Labs
Lighting on the Cargo Ship exterior now behaves correctly when not under direct light
Corpses wearing a Miner’s Hat no longer illuminate their surroundings
The UI for changing a code lock on vehicles has been improved
CCTV cameras now correctly change direction when moved by the player
Placing down a Sleeping Bag now shows the correct “You are now at x/15 Sleeping bags” UI
ADS visuals for the Homing Launcher have been improved
Player SAM Sites now correctly rotate when targeting aerial vehicles
Scientist corpses now have correct localisation in the Combat Log
Attack Helicopter’s lights no longer desync from its body when its event is triggered at night
Oxygen meters no longer persist on the HUD when swapping the Diving Tank out of the active backpack slot
Fairy Lights and Bulb Strings from the Exhibit DLC pack now allow the player to continue deploying them after swapping to a different held item
Idle animations for the LR300 have been adjusted to match the FP version
Swapping from the default Chainsaw to the Warhammer 40K skin will no longer consume all the fuel in it
Krieg Hazmat suits are now sortable in Industrial Conveyors
Items from the Warhammer 40K and Pilot DLCs can now be used as cost items in Vending Machines
Multiple decor rock model fixes
Multiple localisation fixes
Multiple visual fixes
COMMUNITY SERVER CHANGES
Admins can now destroy trees with the Entity Details menu
Players can no longer bypass Kit Machine cooldown times by leaving and rejoining the server
Unread reports are now readable by Server Admins when the inbox contains only one report
Player-inputted text censoring has been adjusted
Server names are now limited to 512 characters (including HTML colour tags)
Long Community Server names in the Server List now scroll correctly
Join us on Discord: [discord.gg/rustconsole]
Learn more about Community Servers on the wiki: [https://rust-console-edition.gitbook.io/community-servers]