Patch Notes 1.95

Hello Survivors,

Face AQUAGEDDON. Explore the new procedurally generated Underwater Labs monument. Residing on the ocean floor, arrive in your new Solo or Duo submarine via moonpool and face underwater NPCs, solve puzzles and play CHIPPY. This update requires a full blueprint wipe due to the addition of new craftable items.

 

ADDED

  • New Monument - Underwater Labs. This new underwater monument spawns offshore and is accessible only by diving or using a Submarine. Within the procedurally generated monument are puzzles, loot, and even hostile NPCs.
  • New Vehicle - Submarines. Solo and Duo Submarines are new submersible vehicles players can use to travel underwater. 
  • New Ammo - Torpedo. Torpedoes can and will sink ships, if used at short range.
  • New Feature - Map Markers. Add up to 5 map markers, which will be shared with all your teammates if you are the leader of a team.
  • New Map Controls. [Left Stick] now controls the cursor, while [Right Stick] controls the zoom level.
  • Weapon inspection. Players can now look at their weapon and/or skins via the gesture wheel
  • Improved Player Map. Players can now see the layout for each floor of Underwater Labs.
  • Improved Teams UI. Team members’ names will now change colour depending on the situation they’re in.

GAMEPLAY

  • Status indicators are no longer missing despite taking effect. 
  • Workbench controls no longer match Map Screen Controls. 
  • Players oxygen levels no longer deplete when not underwater.
  • Boats no longer slow down to a gradual stop when turning.
  • Players no longer get kicked when jumping on roofs.

UI

  • Dialogue options no longer exceed the dialogue box of the boat vendor.
  • Gesture radial menu no longer remains persistent on screen when the player is wounded.
  • Players are no longer able to open the gesture radial menu during wounded state.
  • Players are no longer able to spam chat radial menus when it is disabled. 
  • Quick Chat no longer has null entries at the end of each phrase.
  • Gesture wheel will no longer quickly pop up when Disable Quick Chat is on. 
  • Workbench Tech Tree cursor movement is now no longer tied to zoom level.

VISUAL

  • There is no longer a visible horizon line on the seabed.
  • Artefacts underwater no longer have pink particle effects.
  • Bright pink squares no longer appear in players POV whilst underwater/briefly after going underwater.
  • Underwater layer is no longer visible when slightly above the surface of the water. 
  • Several items no longer look blocky and fragmented when smoke effects are turned on.
  • Underwater VFX no longer persists when players are swimming slightly above the surface.
  • Flashing visuals when stationary near the water surface no longer persist. 
  • Spectator view no longer shows underwater bubble effects or snow particles when spectating mounted players. 
  • Map screen control button prompts no longer break after dying.
  • Light blue shader no longer appears on the world when the player emerges from the water.
  • Map cursor now focuses on the player when on the death screen instead of moving towards the edge. 

OTHER CHANGES

  • Players no longer get kicked when joining servers.
  • Title no longer crashes when joining a server after constraining the title.  

KNOWN ISSUES

  • Moonpool Icons are missing from the Multi-Layer Map.
  • Players are able to remove the map marker placed on death point.
  • Wrong SFX plays when swapping seats in duo submarine.
  • UI for players submerged underwater does not show in HUD when submerged by crouching.
  • Map UI persists to other tabs after closing the Map tab with Legend open.
  • Map controls on Death Screen appear after looking at a respawn point.
  • Sleeping bag markers don't scale according to the player's zoom at death screen.
  • Map Marker UI is obscured off-screen when map screen is zoomed in roughly 75% or more.
  • Map Cursor slows down when the Map is almost completely zoomed out in certain circumstances.
  • Death Screen map moves erratically when fully zoomed in, exposing the game area behind the map.
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Dev Blog #29 - AQUAGEDDON, ACT TWO

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Dev Blog #28 - AQUAGEDDON