Closed Beta Test Progress

Hello everyone! The Rust Console Edition closed beta is still well under way and we want to take a moment to thank all of you who have been part of this amazing journey so far. The feedback we’ve been getting has proven critical, helping us fix many bugs, improving server stability and helping us shape the game for a smoother release.

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Initially our plan was never to invite this many players for the closed beta test, but due to popular demand and for the sake of stress testing the servers as much as we possibly can during this period, we quickly decided to change our strategy.

We ended up inviting way more players than we originally planned and as expected this ended up triggering a lot more issues that we now need to work on. But ultimately this was the best decision, keep in mind that the closed beta test is our big chance to pick on every single little detail we can and perfect it, and by greatly expanding the number of players in the beta test we ended up getting a lot of information we wouldn't get otherwise. It’s crucial that the team stays focused on performance and fixes in the run up to launch.

Some of the issues facing players are beyond our control (or down to human error when entering their details) and bearing in mind there are literally hundreds of thousands of people with access to the beta, we can’t respond to every individual issue, as much as we’d like to, we just don’t have the capacity at the moment.
But don’t worry, every report is taken in consideration and on launch we will have a much more balanced system to deal with this type of situation. We also expect that most of these issues will be resolved by then.

Back to the Beta. As previously mentioned, this test period helped us a lot so far, testing out things we could not have tested before internally. Thanks to all of you, we have a much clearer picture of how the game behaves when it hits high player counts, as well as what we need to do to support a large player base trying to connect at the same time. We didn’t expect to hit more than twelve thousand concurrent players during this test but it happened and we are very happy with the results.

We’ve also learned that some of the features didn't work properly and needed some minor adjustments. The team will keep working on those, as well as introducing new ones that we plan to have implemented before we release the game this Spring.

Overall the community has shown immense love and support for the game, and we understand the huge responsibility we have on our shoulders, and how important it is for the community that we present the best possible version of Rust Console Edition once we release it. This is why we are going to extend the Closed Beta period for one more week. 

We want Rust Console Edition to be the best game it can possibly be, so by extending the beta we should be able to get some more valuable information and work on even more improvements. This will also give the community more opportunities to join us as we expand the test even further, and for our support team to bring as many of you as they possibly can to the game! 

Thanks once again for the immense support and for helping us test Rust Console Edition. We will have more exciting news to share with all of you during the course of this week. Have a good day everyone. And for those of you who are part of the beta keep sending us your valuable feedback!

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Rust Console Edition: Launch and Beyond.